The AI apparently doesnt know to stop spending on tech level
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- tkobo
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The AI apparently doesnt know to stop spending on tech level
Its kind of funny.But apparantly unlike us wise PCs,the AI keeps funding tech level research after tech level 125.
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Chuckle TM
Chuckle TM
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- tkobo
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Where's the Techs?
I too have noticed in the World scenario that the AI's do a good job of researching techs for the first year or so and then the AI's tend to slack off considerably on techs. I guess they must switch to concentrating on tech level. What the heck good is a high tech level if you don't research the techs? I find that concentrating on techs is better than tech level as that way I take advantage of the improvements of an increasing tech level.
I wonder what the problem is with AI's not stopping at tech level 125. A simple "If" statement to check when the AI reaches that level and then a command to switch to techs should be programmable.
Thanks,
Eric Larsen
I wonder what the problem is with AI's not stopping at tech level 125. A simple "If" statement to check when the AI reaches that level and then a command to switch to techs should be programmable.
Thanks,
Eric Larsen
- Balthagor
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There is a simple reason why the AI doesn't stop researching the tech level - that would be cheating.
The fact that the tech tree runs out at 125 is a "known fact" outside of the game. The AI regions should not know that the tech tree runs out at 125. The fact that the human player stops investing in tech level once they reach 125 is essentially an exploit of having looked at the tech tree. It's not one we cared much about since the design of the tech tree was intended to be longer than the campaign system so that players (human or AI) would essentially never reach the top of the tree.
Also, since we make the game moddable, someone in the community could add techs from 125-150 and we would want the AI to consider these new techs and try to reach them.
The fact that the tech tree runs out at 125 is a "known fact" outside of the game. The AI regions should not know that the tech tree runs out at 125. The fact that the human player stops investing in tech level once they reach 125 is essentially an exploit of having looked at the tech tree. It's not one we cared much about since the design of the tech tree was intended to be longer than the campaign system so that players (human or AI) would essentially never reach the top of the tree.
Also, since we make the game moddable, someone in the community could add techs from 125-150 and we would want the AI to consider these new techs and try to reach them.
- bergsjaeger
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never reach the top of the tree.
I'm able to do that in ever game I play. The only time I don't is when I quit the game early to play another scenario. Actually research isn't all that hard after u find a pattern u like. As for adding new techs not sure what kind of techs are needed. Maybe some to help more with production and with social spending. After playing a long game social spending could really kill ur surplus if the population getting to booming.
In war destroy everything even the livestock.
- Balthagor
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Without cheating? By what game year? Each time I've played through the campaign when I reach the world level I still have quite a while to go and will usually settle into a pattern of 2-3 tech years per game year but without focusing on all the techs.bergsjaeger wrote:I'm able to do that in ever game I play...
- bergsjaeger
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![:lol:](./images/smilies/icon_lol.gif)
In war destroy everything even the livestock.
- Balthagor
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- bergsjaeger
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![:lol:](./images/smilies/icon_lol.gif)
In war destroy everything even the livestock.