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 Post subject: Loyalty of captured hexes
PostPosted: Jun 14 2006 
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Corporal

Joined: Jun 14 2006
Posts: 5
How can I change the loyalty of captured hexes? Even when I conquered New England in NortheEast NewYork campaign, they still were loyal to the nonexistent country.


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 Post subject:
PostPosted: Jun 14 2006 
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Lieutenant
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Joined: May 20 2006
Posts: 68
Sorry, but you're out of luck: "Hail the Conquering Hero" is only popular on your side of the previous border. :D
It would be a nice feature I guess, but keep in mind the timespan isn't that long. Unless your game goes on for a freakishly long time, the same generation that was alive at the begining of the game is generally alive at the end too, so I wouldn't expect their nationalisms to change too much.


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 Post subject:
PostPosted: Jun 14 2006 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
He is correct, loyalty does not current change in a given scenario. In campaign the loyalty is different with each new scenario within the campaign.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject:
PostPosted: Oct 20 2006 
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Sergeant

Joined: Oct 10 2006
Posts: 10
Location: France
Balthagor wrote:
He is correct, loyalty does not current change in a given scenario.


Ok so foreign hexes should have negative modifiers for production if i undertood well how loyalty works.

But what's about loyalty when the former owner have been crushed and wiped out from the map? In example, in WIII, when we conquer a country and defeat (eliminate) another country, did we get a malus to production even if the owner country is history?


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 Post subject:
PostPosted: Oct 20 2006 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
yes, the penatly is for territory not being loyal to you. It does not matter who it is actually loyal too.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject:
PostPosted: Oct 20 2006 
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Sergeant

Joined: Oct 10 2006
Posts: 10
Location: France
So we can never expect a full productivity from foreign hexes even if we have crushed the owner?


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 Post subject:
PostPosted: Oct 20 2006 
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General

Joined: Feb 14 2004
Posts: 1271
Location: New York
That's right. From a practical perspective, the solution is to build whatever possible excess capacity in your own territory and later deactivate captured industry.


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