unemployment

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akikaze76
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unemployment

#1 Post by akikaze76 » Oct 04 2006

If i would like go up unemployment but i don like close factory how i do it?

Il Duce
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#2 Post by Il Duce » Oct 04 2006

You can raise taxes on businesses and corporations -this is more likely to curb employment runups rather than force unemployment.

You can make a dramatic increase in immigration in conjuction with biz/corp taxation to somewhat improve the unemployment base. Essentially increase Socials until you are bribing immigrants in.

Encouraging immigration is generally a good thing (it helps to keep inflation in check - and inflation is essentially the inverse of umemployment). However, it can bite you - as you will have to increase food, water, petro, power and cgoods - thus risking an inflationary perturbation.

Sometimes - depending on the region and time into the game, and the depth of inflation you are fighting, you will have to force a recession, or assert recessionary forces.

Cutting back your military buildup will also help a great deal, but you will probably be unwilling to do so. Try to limit your builds - don't let missile manufacture run rampant (and plan to control your missile consumption in wartime). Pick a few bases to deactivate, or at the least, leave their build queues inactive - or build in alternate bases, but not in all bases at once.

Setting an example of responsible spending as a leader seems to encourge responsible consumption by your populace.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].

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Feltan
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#3 Post by Feltan » Oct 04 2006

Il Duce wrote:
...and plan to control your missile consumption in wartime...
No!

Regards,
Feltan

:lol:

Il Duce
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#4 Post by Il Duce » Oct 04 2006

..I know it's really cool to watch those out-of-control units just let fly... But I'd have to agree with the lead set by others here on asserting absolute control over launches. More bang for the buck, and far more effective when you aim. You get some interesting results when you pick off one unit in a cluster (and there is a collateral effect). A lot of times a cluster will just scatter once its key component is knocked out -sounds dumb, but it happens. I try to never launch more than half the capacity of a given unit (say a strat-bomber), and overall, the effort is definitely worth it - whether from an econ mgmt point of view, or from a bomb damage assessment.
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Feltan
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#5 Post by Feltan » Oct 04 2006

I have noted that over saturating a target can be an issue, a waste.

My first attempts were classic alpha-strikes -- anything that could fly loaded to the gunnels with smart bombs. Yeah, you kill a lot, but probably only a small fraction of the missles ever find a target.

I tend to be more surgical now: smaller waves of a few aircraft, repeated as needed to neutralize things. I think a higher percentage of munitions actually get used. Earlier, my offensives were stalling waiting for missle production to catch up, now I can keep a relative steady supply/demand equation. But, damn it, I never have enough! :lol:

Regards,
Feltan

Il Duce
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#6 Post by Il Duce » Oct 05 2006

I'd be happy to sell you some, at an extremely high price, cash only.
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Red Dawn
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Need help desperately

#7 Post by Red Dawn » Apr 22 2008

Hi all

Don't mean to hijack this thread but my issue is related to unemployment so I would appreciate any help whatsoever.

You guessed it my economy is tanking!! I know what to do to turn it around but its just not happening.

To cut a long story short due to a low unemployment rate of 1.8% my cost of production far outstrips my domestic sales so in effect I'm loosing money all the time.

I have over invested in social schemes and have managed to attract 1.8 mln migrants every year. I can't transfer labour pool from the military as I'm engaged in a two front war.

I can't close down farms, power plants, mines etc as they are all operating towards demand.

In a matter of fact I need to build more powerplants, mines, oil rigs, farms etc to continue to meet projected demand from my population which means further strains on my ever shrinking labour pool. On top of that I can't continue to capture enemy territory (as I had done in the past) due to the sheer enemy civilian population numbers (100s of millions) that I'll have to absorb consuming my depleting resources!!

I tried shutting down all factories for a period of 24 hours but that did nothing except cause the average gdp to decline.

What do I do to increase the unemployment rate??


Secondly my trade balance sheet does not make any sense whatsoever.

My imports far exceed my exports in terms of monetary value which explains why the value for my last day trade is in the negative. But on the line above my last day trade it says I have a projected trade surplus of $780 bln???

Can someone explain.

Thanks.

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#8 Post by SGTscuba » Apr 22 2008

Il Duce wrote:..I know it's really cool to watch those out-of-control units just let fly... But I'd have to agree with the lead set by others here on asserting absolute control over launches. More bang for the buck, and far more effective when you aim. You get some interesting results when you pick off one unit in a cluster (and there is a collateral effect). A lot of times a cluster will just scatter once its key component is knocked out -sounds dumb, but it happens. I try to never launch more than half the capacity of a given unit (say a strat-bomber), and overall, the effort is definitely worth it - whether from an econ mgmt point of view, or from a bomb damage assessment.
Do you manually aim all of your anti ship missiles? Or do you just let them AI do it for you?

Yes I have had problem before with high employment. I was at war with most of the North USA so guess what I did? I just kept going whenever I could deploy forces. Mind you I had plenty of everything and was exporting crap loads to make sure that I could afford my expensive units.

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#9 Post by SGTscuba » May 07 2008

also was playing vietnam recently in the china or asia map and my GD/cp was only $4k. To keep employment down I only produce the things that I need so everything but military goods is a 100% demand. You can close down extra plants not needed. It saves money from less production, less production facilities and people become unemployed which all helps to lower GD/cp.

Hope that it answers your question.

The Khan
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#10 Post by The Khan » May 08 2008

Feltan wrote: My first attempts were classic alpha-strikes
Do I see another Mechwarrior? :D

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Lightbringer
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#11 Post by Lightbringer » May 08 2008

@ Red Dawn-

You might try ordering your minister to raise domestic prices. This will piss people off, but unless election is next week, then so what? It will soon reduce consumption by a very noticeable margin, and reduced production equals reduced employment. Slowly to be sure, but it will happen. Also you will be able to shut down those marginally functional mines, factories, farms and oil wells.

Another point, scrap the welfare state stuff. You can increase your soldier's pay (I use +10% over recommended) by a small fraction of the cost of massive welfare and you should get plenty of recruits, even in low unemployment conditions.

-Light
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill

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