Il Duce wrote:
sr2010 isn't an econ sim...
This is absolutely true. It is about conquest of the world, by any means necessesary. Eventually this will be resolved by force of arms, and all economic considerations are in preparation of this eventuality. Hyperinflation is a universal economic solution, rather easy to trigger, that provides a player with the funds necessary to sustain otherwise unavailable military endeavors. Very nice for someone who does not want to fret over the delicate penny-pinching aspects of the game.
However, that does not mean the economic model should be neglected to favor massive military buildups. I imagine games have more replay value when there is more than one way to play them. Some players do like to push the limits of the engine, playing well into the 2030s and beyond, and it would be ideal, admittedly likely impossible, if SR2010 were capable of handling it.
Of course, it is entirely up to the developer's whims to resolve this issue, barring the unlikely release of the source code. Admittedly, improvements in the economic model may only benefit a relatively small niche of the entire fan base and would probably take second place to more important issues, such as the currently passive AI. But the little things do make the game better (subjectively), one tiny step at a time. Be it battleships, combat walkers and various other units, partisan implementation, 31-player World War 3, European and US scenarios, extra missions, etc...