Il Duce wrote:hmmm...
Thinking of the real world, it would be unlikely to see growth > 5% without a real struggle to keep inflation under control. Real wages would never be able to keep up, and if they did, you'd be seeing some 1980 style inflation for sure. Lots of interesting issues. Imagine what would happen to housing and property prices, not to mention unsecured credit rates [which is what most people in America seem to be living on these days]. There was a time in the 80's when credit card interest was deductible, and the interest rates were below the inflation rate. Unbridled consumption resulted. Until the mid-80's recession. sigh.
I pretty much stick to campaigns on maps without unification votes, so I guess my premises are skewed to skimming cash off of a high maintenance infrastructure.
Hey - harrisonater: how are your econ studies doing?
Even so...(not totally accurate but they are true)
Hong Kong growth 8.9%, gdp/c 35800
Ukraine, 12%, gdp/c 7200
China 9%, gdp/c 5200
While I agree with u that growth can't be as high as ukraine with 12% with a region like hong kong without gaining inflation. Still 12% or other such numbers should be able to be kept up with undeveloped countries without inflation, that's cuz their dynamics of economics is not as complicated as ours yet (economic theory of growth).
The real world;
All ur really doing with those high eco's like germany and the US is increasing work-hour productivity, that's the best economic growth possible. More work done in less time
that's just a matter of upgrading machine's and should actually increase unemployment because more people get layed of because of more machine's are doing the job.
The game;
Currently u would say that the ''efficiency'' slider in the commerce department would take care of that, by constantly increasing production, better machine's resulting in better work-hour productivity.
Wrong! although it does increase unemployment at first...this is only a set % depending on ur investment.
Yes it's supposedly subsidising and handing out better machine's to lower the cost-price but yet again...that's only a fixed %.
Now here's the real killer, in the normal world, investments are counted as extra income to the gdp, however in this game...they subtract it!
Try it out if u will, the more u invest the more ur gdp/c will shrink or ur growth will slow down. So by no means can it let ur economy grow as it actually shrinks it...(it does become more efficient however...but pollution and enviromental damage isn't calculated by the game anyway...so who cares?)
I'd like therefore a way to increase work-hour productivity that decreases inflation and increases unemployment and increases the economic growth of the region. This could be done by making the investment sliders count extra to the gdp income as ''investments'', and give an equally powerfull shock of lowering inflation so ur investments don't go into waste into inflation. Actually building facilities is just allowing more workers to work, not increasing their work-hour productivity. That brings me to another thing.
Something wich BG must really consider revamping...unemployment model. While the economy of europe might be smaller than america, the work-hour productivity in europe is actually higher than in america. That simply means that a european earns more in a workhour. Americans work about 26% more hours then most west-europese. One might say that America has a bigger economy...but europe could easily match that by simply working another extra 26% in work-hours (given the industrial capacity is there). But such growth of an extra 26% in gdp/c could really happen if serious matters where to be taken and it would be done in a well worked out goverment plan. Another thing to be taken into account would be man-woman workhours
alot more women are working in the western nations compared to the rest, that means if u were able to allocate women to work u would have alot of surpless labour...aka unemployment...where are these women?
Plz I know the economic model is complicated as is...but it totally defies logic at this point