BGForums

BattleGoat Studios | Supreme Wiki | Facebook | Twitter | YouTube
It is currently May 21 2013

All times are UTC - 5 hours




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Problems on World Map
PostPosted: Jul 08 2005 
Offline
Sergeant

Joined: May 17 2005
Posts: 12
I keep having the same problems whenever I start in on the world map. Every other country can't seem to manage their own economies and run into critical shortages, mostly in electricity, which then plummets their economies totally and they buy tons of bonds and go into trillions of debt and eventually negative treasuries. This of course tanks their viability and their GDP falls and falls and falls. This seems to happen to every region except for South America, my friendly neighbor to the south.

The problem in this is that this drags me down with them! No matter what I try to do, my GDP steadily falls also. I'm self sufficient and don't rely on selling them goods, since they all run out of cash and can't buy bonds any more to do it. I've tried regulating immigration/emmigration, and doing everything I can to just ignore the outside world, but it doesn't seem to work well.

I've tried on all difficulty levels except extremely hard, but they keep on doing the same thing every game. Is this common/usual? I play North America. If it's usual that the AI regions tank their own countries, I don't much mind as I'd like to build up my own lands and tech and armies, then take over the entire world in a swath of destruction and enlightened enslavement, but I don't get more than a month or two into the scenario before my own GDP is falling so low that I wish I could have stayed in the previous scenario instead.

Any advice on isolation insulation from other nation's follies?


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
General
User avatar

Joined: Jun 04 2002
Posts: 1470
Location: BattleGoat Studios
When you get to the World Level, there is just too much of a military machine built up for most economies to handle. Before you run time, try setting Auto Build for units off, don't queue anything in any of your bases, and set Military Goods production to 100% of DEMAND (so that you're only producing what you need).

(Also set Industrial and Consumer Goods production to 100% of demand if you are producing an excess --- at least at the start until you can judge what your economy can handle)

Next, go through your units and sell or scrap the ones that are obsolete or that you don't think you'll need. Not only will this raise a little bit of capital, it will also reduce the amount of Military Goods you need for ongoing supply and maintenance.

The still might not get your economy under control, but it's a good start.

_________________
- David


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
Captain

Joined: Jun 13 2005
Posts: 143
BattleGoat wrote:
...Next, go through your units and sell or scrap the ones that are obsolete or that you don't think you'll need. Not only will this raise a little bit of capital, it will also reduce the amount of Military Goods you need for ongoing supply and maintenance....


Or use them as canon fodder! :lol:


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
Corporal

Joined: May 18 2005
Posts: 3
So it is ok that the AI countries always go broke? Of course that's what capitalism ultimately leads to, but not in such a short time.
And it's not fun because it makes trading impossible.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
Brigadier Gen.

Joined: May 18 2005
Posts: 736
Location: The Empire
sks wrote:
So it is ok that the AI countries always go broke? Of course that's what capitalism ultimately leads to, but not in such a short time.
And it's not fun because it makes trading impossible.


Except that this game is based on a socialistic command economy. If it were a capitalistic economy, the AI wouldn't go broke. :)


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
Corporal

Joined: May 18 2005
Posts: 3
Decimatus wrote:
Except that this game is based on a socialistic command economy. If it were a capitalistic economy, the AI wouldn't go broke. :)


Capitalism is not made for eternity either. My point is that it should not happen in the game, no matter which economic model it's based on.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 12 2005 
Offline
Brigadier Gen.

Joined: May 18 2005
Posts: 736
Location: The Empire
Capitalism can strive so long as there are stars in the sky to explore and exploit. :)

Anyway, even the countries in this game who go bankrupt still manage to produce a warmachine, which is all that matters in the end.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 13 2005 
Offline
Brigadier Gen.

Joined: Jun 27 2002
Posts: 643
Location: Birmingham, England
Just look at N Korea...


Top
 Profile  
 
 Post subject:
PostPosted: Jul 14 2005 
Offline
Sergeant

Joined: May 17 2005
Posts: 12
I turned my economy around eventually but am wondering how I can avoid paying the $500million a day to the World Market for membership as I'm the only member and there is no WM. It seems kind of silly to have this constant drain on my economy. I don't even see how I can piss off the WM enough to kick me out, though perhaps I can nuke my way out.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 14 2005 
Offline
Captain

Joined: Feb 23 2005
Posts: 106
lower your enviornmental expendetures. It is a factor ive been told.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 15 2005 
Offline
Brigadier Gen.

Joined: Jun 27 2002
Posts: 643
Location: Birmingham, England
You can resign from the WM...on the WM page, bottom left corner IIRC, just next to where it shows cost of being a member.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 15 2005 
Offline
Sergeant

Joined: May 17 2005
Posts: 12
Yeah the unfortunate problem is that on the World Map I have no WM page so I can't resign or even see my standing with the WM. Seems a bit buggy that I'm still a member, perhaps I should post that in the bug forum.


Top
 Profile  
 
 Post subject:
PostPosted: Jul 15 2005 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
It is actually a known issue. The problem is that you carry forward your membership from the previous map. We'll be getting this fixed.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jul 15 2005 
Offline
General
User avatar

Joined: Jun 04 2002
Posts: 2550
Location: BattleGoat Studios
For the next update we'll also be looking at fixes to improve the economic balance at the world level, as well as making it so that the AI understands the world level a bit better.

-- George.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group