Problems on World Map

Discussion of the Economic Model in SR2010

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Snogmonkey
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Problems on World Map

Post by Snogmonkey »

I keep having the same problems whenever I start in on the world map. Every other country can't seem to manage their own economies and run into critical shortages, mostly in electricity, which then plummets their economies totally and they buy tons of bonds and go into trillions of debt and eventually negative treasuries. This of course tanks their viability and their GDP falls and falls and falls. This seems to happen to every region except for South America, my friendly neighbor to the south.

The problem in this is that this drags me down with them! No matter what I try to do, my GDP steadily falls also. I'm self sufficient and don't rely on selling them goods, since they all run out of cash and can't buy bonds any more to do it. I've tried regulating immigration/emmigration, and doing everything I can to just ignore the outside world, but it doesn't seem to work well.

I've tried on all difficulty levels except extremely hard, but they keep on doing the same thing every game. Is this common/usual? I play North America. If it's usual that the AI regions tank their own countries, I don't much mind as I'd like to build up my own lands and tech and armies, then take over the entire world in a swath of destruction and enlightened enslavement, but I don't get more than a month or two into the scenario before my own GDP is falling so low that I wish I could have stayed in the previous scenario instead.

Any advice on isolation insulation from other nation's follies?
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BattleGoat
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Post by BattleGoat »

When you get to the World Level, there is just too much of a military machine built up for most economies to handle. Before you run time, try setting Auto Build for units off, don't queue anything in any of your bases, and set Military Goods production to 100% of DEMAND (so that you're only producing what you need).

(Also set Industrial and Consumer Goods production to 100% of demand if you are producing an excess --- at least at the start until you can judge what your economy can handle)

Next, go through your units and sell or scrap the ones that are obsolete or that you don't think you'll need. Not only will this raise a little bit of capital, it will also reduce the amount of Military Goods you need for ongoing supply and maintenance.

The still might not get your economy under control, but it's a good start.
- David
yakaspat
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Post by yakaspat »

BattleGoat wrote:...Next, go through your units and sell or scrap the ones that are obsolete or that you don't think you'll need. Not only will this raise a little bit of capital, it will also reduce the amount of Military Goods you need for ongoing supply and maintenance....
Or use them as canon fodder! :lol:
sks
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Post by sks »

So it is ok that the AI countries always go broke? Of course that's what capitalism ultimately leads to, but not in such a short time.
And it's not fun because it makes trading impossible.
Decimatus
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Post by Decimatus »

sks wrote:So it is ok that the AI countries always go broke? Of course that's what capitalism ultimately leads to, but not in such a short time.
And it's not fun because it makes trading impossible.
Except that this game is based on a socialistic command economy. If it were a capitalistic economy, the AI wouldn't go broke. :)
sks
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Post by sks »

Decimatus wrote: Except that this game is based on a socialistic command economy. If it were a capitalistic economy, the AI wouldn't go broke. :)
Capitalism is not made for eternity either. My point is that it should not happen in the game, no matter which economic model it's based on.
Decimatus
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Post by Decimatus »

Capitalism can strive so long as there are stars in the sky to explore and exploit. :)

Anyway, even the countries in this game who go bankrupt still manage to produce a warmachine, which is all that matters in the end.
3iff
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Post by 3iff »

Just look at N Korea...
Snogmonkey
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Post by Snogmonkey »

I turned my economy around eventually but am wondering how I can avoid paying the $500million a day to the World Market for membership as I'm the only member and there is no WM. It seems kind of silly to have this constant drain on my economy. I don't even see how I can piss off the WM enough to kick me out, though perhaps I can nuke my way out.
isupreme
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Post by isupreme »

lower your enviornmental expendetures. It is a factor ive been told.
3iff
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Post by 3iff »

You can resign from the WM...on the WM page, bottom left corner IIRC, just next to where it shows cost of being a member.
Snogmonkey
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Post by Snogmonkey »

Yeah the unfortunate problem is that on the World Map I have no WM page so I can't resign or even see my standing with the WM. Seems a bit buggy that I'm still a member, perhaps I should post that in the bug forum.
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Balthagor
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Post by Balthagor »

It is actually a known issue. The problem is that you carry forward your membership from the previous map. We'll be getting this fixed.
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George Geczy
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Post by George Geczy »

For the next update we'll also be looking at fixes to improve the economic balance at the world level, as well as making it so that the AI understands the world level a bit better.

-- George.
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