Factory maintainence, scrap,deactivate?

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Viperace
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Factory maintainence, scrap,deactivate?

Post by Viperace »

Need a quick answer
The industry has such options:

activate
deactivate
scrapping
destroy

What is their differences in maintanence cost ?
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George Geczy
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Post by George Geczy »

When you build a new industry, if I recall correctly it gives you an indication of what it's maintenance cost will be once completed. This may also show up in the 'facility details' portion of the bottom panels when you click on an industry hex. I forget exactly all the places it shows up, so maybe Chris will correct me if I'm wrong on this point

When deactivated, an industry takes approximately 10% of the cost to maintain. When scrapping or destroying, there is no maintenance cost and I believe there is no dollar cost to the action of scrapping or destroying.

Scrapping takes longer, but returns 90% of the goods used to construct the facility. Destroying, when available, takes one day but returns no goods. Destroy isn't an option in territory that is not loyal to you.

-- George.
Viperace
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Post by Viperace »

"This may also show up in the 'facility details' portion of the bottom panels when you click on an industry hex"

Thanks ! This is the thing that i need right now, i wanna know how each factory's maintanence cost individually instead of the whole overall maintenance cost for all factory.
Kriegsspieler
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Post by Kriegsspieler »

George Geczy wrote: Scrapping takes longer, but returns 90% of the goods used to construct the facility. Destroying, when available, takes one day but returns no goods. Destroy isn't an option in territory that is not loyal to you.
-- George.
This is a bit of a problem, IMHO. Say you make a dash for a critical enemy factory, occupy it and start to destroy it. Right now, your only option is to scrap it, which takes a long time. During the scrapping process, the other side can take the factory back, cancel the order & gets the factory back on line with no penalty.

I suppose that perhaps it should take more than a day to destroy a factory under such circumstances (in fact, it should take more than a day to destroy it when it's your own), but you should be able to start damaging it immediately.
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Balthagor
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Post by Balthagor »

The limitation on destroying is loyalty. The decision was that if the area is not loyal to you, you need to scrap it.
Chris Latour
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Kriegsspieler
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Post by Kriegsspieler »

Balthagor, a question:

Does scrapping have any partial effect? If for example you begin scrapping a factory and after 2 days the order is reversed, does the factory then operate at a lower, "partially scrapped" capacity? If so, then I withdraw my objection.
3iff
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Post by 3iff »

I've noticed when scrapping, the industry page will report scrapping 62% or whatever value...

I'm pretty sure you can stop scrapping it and it will operate at whatever % it is, and can be upgraded to a higher level if you choose...

I've not tried it in a real game though...should be easy to try providing you don't overwrite your save game!
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Balthagor
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Post by Balthagor »

Kriegspieler wrote:if..you begin scrapping a factory and after 2 days the order is reversed, does the factory then operate at a lower, "partially scrapped" capacity?...
Yes, exactly.
Chris Latour
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Viperace
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Post by Viperace »

Viperace wrote:"This may also show up in the 'facility details' portion of the bottom panels when you click on an industry hex"
Tried it, wont work. The 'details' given is the list showing all the industry, total maintenance cost, total capacity/output/demand etc. Is there a way to know what is the maintenance cost for each individual factory ?
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haenkie
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Post by haenkie »

right click on the hex on the map with ctrl!!, you will seeh the terrain info etc. , hit the tab with the building, then move one screen further to check the status of your building, there it says how mcuh you pay this factory to work :D
Dakini
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Post by Dakini »

You might want to try the "Commerce Department (F7)", "Review Industry Status", and then click on each in the list with the "Facility Options" panel open. You can see each one's maint. costs individually. You have to get a new list for each industry type by re-clicking the "Review Industry Status" for another industry, but it's still pretty fast.
Viperace
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Post by Viperace »

Thank u Dakini and Hankie , I ll check those out !
Marshal Qin
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Post by Marshal Qin »

Balthagor wrote:The limitation on destroying is loyalty. The decision was that if the area is not loyal to you, you need to scrap it.
I dunno, I would have thought that a whole tank battalion sitting the the carpark could do an awfully good job of trashing a factory...
42 characters? 42 is THE answer though..
klaz28
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Post by klaz28 »

lol
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Sebastiaan
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Post by Sebastiaan »

Kriegspieler wrote:
George Geczy wrote: Scrapping takes longer, but returns 90% of the goods used to construct the facility. Destroying, when available, takes one day but returns no goods. Destroy isn't an option in territory that is not loyal to you.
-- George.
This is a bit of a problem, IMHO. Say you make a dash for a critical enemy factory, occupy it and start to destroy it. Right now, your only option is to scrap it, which takes a long time. During the scrapping process, the other side can take the factory back, cancel the order & gets the factory back on line with no penalty.

I suppose that perhaps it should take more than a day to destroy a factory under such circumstances (in fact, it should take more than a day to destroy it when it's your own), but you should be able to start damaging it immediately.
I agree, destroying something should be more easaly. But it should require the of a unit specialised in the destruction of a building, which are combat engeneers- soecial forces. A combat engener - special forces unit- located at a factory, should be able to blow the factory within a single day.
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