Taxation and Socialism

Discussion of the Economic Model in SR2010

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rajde
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Taxation and Socialism

Post by rajde »

I really want to take do a socialist government when I get the game and I am curious how much I can tax to actually fund the socialism. What can you socialize and what can't you? How far can you tax things and what can you not tax?
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Son of Moose
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Post by Son of Moose »

Rajde:

Short answer:

Virtually everything up to 100 per cent. :wink:
red
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Post by red »

Taxes:

Income Taxes
* Low
* Medium
* High
Sales Taxes
* Goods
* Services
Export Duty
Import Duty
Corporate Tax
* Corporation
* Small Business
Unemployment Insurance
Other Taxes
* Immigration Fee
* Property Tax
* User Fees
Pension Contribution
BigStone
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Post by BigStone »

Yep..

And there are a lot of -Interior priorities- settings
for example:

- improve social spending
- improve social safety net
- research medical & society

Cheers
lordrune
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Post by lordrune »

Scary thing is, from my experiences in beta, a socialist government might actually work :) It might not get you maximum GDP/c, but I think it would be playable.
    Residuum
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    Post by Residuum »

    Well considering that the whole economic model has the government investing in all industries and building all facilities, there isn't much capitalism to be found in this game - it is pretty much socialistic from the get go - and you HAVE to social spend up the yingyang to keep approval ratings high. Very socialist-friendly game.
    JXai
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    Post by JXai »

    It's probably good for the game. Planned economies inevitably lead to the need to try to control economic forces outside of your borders, and thus conflict with neighbors...
    lacki2000
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    Post by lacki2000 »

    No capitalism makes me a sad panda... Ive played few hours only but when i realized there is no private property in this game and money isn't commodity but only a value - i cryied out loud... So what to do now? Maybe there will be some major update providing private property to SR or maybe some new co-liber games will appear on that socialistic strategy games market...

    lacki

    p.s. Actually u should rename this game to Socialistic Ruler 2010.
    Rothbardian
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    Post by Rothbardian »

    p.s. Actually u should rename this game to Socialistic Ruler 2010.
    Socialist Ruler/Supreme Ruler, what's the difference? Central planning is inherent to the 'Supreme Ruler' concept. What use does a Supreme Ruler have for individual rights and private property? Sure, the decentralized allocation of resources benefits individuals on net more than socialism, but where's the fun in not having power over people when you're the 'Supreme Ruler'?

    The game is set in a financial post-apocalypse, brought on by government monetary manipulation (fiat money credit default). You're supposed to be like FDR, Mussolini, Hitler, and/or Stalin, just with better toys!

    The Washingtonian advice of free markets and neutrality don't make for a good conquest game, even if they make for a better world.
    lacki2000
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    Post by lacki2000 »

    But SR with private property could have better diversity. You can still be supreme ruler having only army, police, courts, foreign aff, environment saving dep. under your command. Even actually you can't call yourself 'supreme' cause u have to deal with approval of your decisions. This game has great potential in developing realistic economy model but right now its only a potential. Playing good equipped tyrant is not what im mainly looking for...

    l.
    Rothbardian
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    Post by Rothbardian »

    Playing good equipped tyrant is not what im mainly looking for...
    Then why pick up a game called 'Supreme Ruler 2010'? :D
    BigStone
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    Post by BigStone »

    SR is in the first place a strategy/war game....
    If you just want to play to get rich... just play something like IndustryGiant (or maybe better... Monopoly.... :wink: )

    Cheers
    lacki2000
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    Post by lacki2000 »

    Rothbardian wrote:Then why pick up a game called 'Supreme Ruler 2010'? :D
    Cause I dream about a game where I can rule my country like a liberal ruler, supreme in matter of freedom, safety, property and justice - i want also use my army if some fasists are threatening my borders so strictly economic games like Giants and Tycoons are not satisfying me at all.
    SR has very nice interface and managament, good detailed military matters, rich diplomacy and research so it is quite interesting even for me and I will still play SR but as I said it is not my dream came trough...

    l.

    p.s. Quite same situation is with Victoria - game about times of rough capitalism without private property! I know every1 want to hold his hand on every problem of his playable country but game of that type should proove that liberal governing makes stronger countries than socialist.
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    theharrisonater
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    Post by theharrisonater »

    Rothbardian wrote:
    p.s. Actually u should rename this game to Socialistic Ruler 2010.
    Socialist Ruler/Supreme Ruler, what's the difference? Central planning is inherent to the 'Supreme Ruler' concept. What use does a Supreme Ruler have for individual rights and private property? Sure, the decentralized allocation of resources benefits individuals on net more than socialism, but where's the fun in not having power over people when you're the 'Supreme Ruler'?

    The game is set in a financial post-apocalypse, brought on by government monetary manipulation (fiat money credit default). You're supposed to be like FDR, Mussolini, Hitler, and/or Stalin, just with better toys!

    The Washingtonian advice of free markets and neutrality don't make for a good conquest game, even if they make for a better world.

    i can never get quotes to work so im gonna leave it at that. but haveing private property wouldnt make any sense unless u could hide units and nukes in them but seriously peoples isnt property in the cities?
    Artillery bombardment requires many tanks for defence, entrench them. If not they will die.
    Il Duce
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    general limitations might be a good thing

    Post by Il Duce »

    Essentially this game is an abstraction of specific econ components - adding some of the items you mention would increase the AI complexity immensely . This is not a pure econ model like the ones used by the Fed - it is after all just a game.

    You are certainly at liberty to tax and spend all you like, regardless of declared government type, and there is a property tax category as well as three tiers of income tax. spend it all on free health care if you like. See if it helps.

    I would note that the population seems to be relatively sane - that is, if you push up the 'social safety net' spending without increasing the appropriate tax factors, you will not get a gain in Domestic approval. They know you are lying if you don't provide reasonable funding for the 'gimmes.' I have seen situations where DAR jumped a few points when I pushed up Pension and Unemployment taxes to the max. Go figure. Modelling the baby boomers perhaps - the population wants assurances about the future as well as the now.

    BTW - Pragmatic libertarian is probably the most effective theoretical basis for success in this game [this said by a fellow whose moniker is Il Duce].
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