What about forced labor? Im thinking POW and political prisoners. Will this find its way into the game or is it too taboo?
I don't think we consider it too taboo. However, I think the overall effect of forced labour for POWs and prisoners would be very minor from an economic standpoint. Our design did intend to track POW and Refugee numbers, but that is a design element that might get dropped (again, it doesn't have a major game impact).
A more significant element might be forced labour from conquered lands, and this we don't really simulate yet; I guess the idea would be that factories in occupied territories would get paid much lower wages than homeland factories. But it would be difficult to represent in the game.