George Geczy wrote:
Right now, SR2010 doesn't extensively use the imm/em settings, they have an effect but it is pretty minor.
We have thought about ways to make this more significant, but haven't really come to any firm decisions on this. It is in the 'future thoughts' column

-- George.
Well you could make the effects more significant by simulate the effects of refugees. Refugees are generated by territory near hostile enemy activity. The more civilian casualties created in a region, the more fear will be spread and the more refugees will be generated. Region with intense shifting of borders will therefore generate lots of refugees, trying to flee from all the violense.
The number of pupulation in a region which generates refugees should decline and the population of neighboring hexes should rise depending on how many can settle there. Depending on the undeployment percentage, fleeing refugees will either settle or continue to flee untill they found a job or found a tepory (or permanent) save haven in a refugee camp (across the border of another region which is not in war). As a result terriory with heavy civilian casualties will generate large flows of refugees, and therefore we depopulate the enitire area.