Baloogan Nuke Mod
Posted: May 12 2008
Hey all, I was playing around with SR2010 recently preparing for SR2020's release (and beta ) and tweaking the game using the game files.
I really love using nukes, but I hate how they basically end your game after using them once or twice. (Or a couple dozen times )
I thought to myself: how can I play with nukes without ruining the game experience, realism be damned!
Answer: Don't play with nukes! Remove the nuke flag from every nuke, so now all of the nukes in the game will be horrifyingly powerful conventional weapons rather than nukes. This way the AI will use them. And your own autobuild ministers will build and deploy them.
Playing with the nuke flags removed from the missiles is really quite fun!
Being a nation which can build nukes is a major major advantage.
Here is how to do it: (I'll post a executable file which will edit the .cvs file for you in a day or so)
I went into Custom/SRUNITS.cvs in Microsoft Excel:
Went over to the Tac. Nuke and Strategic nuke column
And changed all the Y to N
Then in the map editor I imported the equipment file and copied Custom/DATA/DEFAULT.UNI to Maps/DATA
Nice easy and simple.
Edit: I copy pasted large blocks of Ns to cover the Ys with a minimum of work. It doesn't matter if the Ns are on places where there are no units, the only thing which makes a row in this file a unit is a number in the left most column.
I really love using nukes, but I hate how they basically end your game after using them once or twice. (Or a couple dozen times )
I thought to myself: how can I play with nukes without ruining the game experience, realism be damned!
Answer: Don't play with nukes! Remove the nuke flag from every nuke, so now all of the nukes in the game will be horrifyingly powerful conventional weapons rather than nukes. This way the AI will use them. And your own autobuild ministers will build and deploy them.
Playing with the nuke flags removed from the missiles is really quite fun!
Being a nation which can build nukes is a major major advantage.
Here is how to do it: (I'll post a executable file which will edit the .cvs file for you in a day or so)
I went into Custom/SRUNITS.cvs in Microsoft Excel:
Went over to the Tac. Nuke and Strategic nuke column
And changed all the Y to N
Then in the map editor I imported the equipment file and copied Custom/DATA/DEFAULT.UNI to Maps/DATA
Nice easy and simple.
Edit: I copy pasted large blocks of Ns to cover the Ys with a minimum of work. It doesn't matter if the Ns are on places where there are no units, the only thing which makes a row in this file a unit is a number in the left most column.