Turning off the world market

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littlejonnyninja
Corporal
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Joined: Feb 19 2007

Turning off the world market

Post by littlejonnyninja »

It seems like setting the maplevel=1 in the scenario file turns off the world market for that scenario. For example, in central america.gmc I set the maplevel=1 and no WM. The question is does this have any other effect on the scenario?
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George Geczy
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Post by George Geczy »

"maplevel=1" is the GMC setting that turns the World Market on and off. As it turns out, this is the only use for this variable; while it was originally intended to denote "how far down" in a campaign tree you are from the world level, this information did not turn out to be required anywhere else in the code.

(For example, with the World level being '1', North America would be '2', and Canada would be '3', etc.)

In the end, maplevel simply has two possible settings: 1 for 'world level', and anything else for 'not world level'. And in practise, the only thing that 'world level' does is turn off (most of) the World Market.

So you're right, it is quite possible to turn off the world market in any scenario other than the World Map, though there has never been any testing done on this to see what odd behavior would pop up if you did so.

-- George.
littlejonnyninja
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Joined: Feb 19 2007

Post by littlejonnyninja »

Thanks for the reply. Some of the scenarios are pretty interesting without a sure source of resources from the world market.
Baloogan
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Post by Baloogan »

littlejonnyninja wrote:Thanks for the reply. Some of the scenarios are pretty interesting without a sure source of resources from the world market.
Yes, they really are :)
Missiles!! Nukes!
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