BGForums

BattleGoat Studios | Supreme Wiki | Facebook | Twitter | YouTube
It is currently Jun 18 2013

All times are UTC - 5 hours




Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Questions regarding aircraft
PostPosted: Jan 09 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Am I correct in assuming that
1) speed given is maximum "clean" speed
and 2) range given is range unloaded, at altitude, without droptanks?


Top
 Profile  
 
 Post subject:
PostPosted: Jan 09 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
speed is usually "cruising speed" and range is usually "combat radius". Some sites are not very specific about the data they give and some data is unavailable.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 10 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Thank you. I have reworking a number of aircraft on my to-do list, but i have other priorities first. The problem is that operational speed and range are very condition-dependant, since before each mission their will be (in real air forces) a three way tradeoff between payload, speed and range. Of course, no game will simulate this, so it's almost as hard as giving SAMs a range (since a SAM's range in terms of ground covered is highly dependant upon target altitude and the ammount of manoeuvering required). Gah; i'll add all the units i want to before touching this particular can of worms.


Top
 Profile  
 
 Post subject:
PostPosted: Jan 10 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
OH, and while i'm at it...is there any practical difference between a 1km and a 2km range, or is that entirely lost due to the hex system?
And how exactly does initiative work?


Top
 Profile  
 
 Post subject:
PostPosted: Jan 10 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
1km vs. 2km - no difference to the game, still one hex.

Initiative is a number of factors including how fast a unit reloads, retargets and responds to player orders.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 11 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Balthagor wrote:
1km vs. 2km - no difference to the game, still one hex.

Initiative is a number of factors including how fast a unit reloads, retargets and responds to player orders.

So it doesn't allow a unit to strike first? damn.
Also, i assume fuel use is linked to time spent moving, but what exactly is the proportion and what unit have you used for fuel? is it in barrels, since that's what the game measures oil/gas stocks in?


Top
 Profile  
 
 Post subject:
PostPosted: Jan 11 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
fuel is in barrels (converting from aircraft weight is often a pain in the butt). Fuel use is a calculated value. It is only in the equipment file as a guide for setting total fuel cap. The formula is use=[cap/(range/spd)] IIRC

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 11 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Okay, thank you. If it has no in-game effect, will it make the game consider the unit as incomplete and not use it if i do not fill in this value? Although i have real fuel usage stats for some units (Blackburn Buccaneer and Gazelle), for most i don't and i like to minimize pain to my backside ;)

EDIT: additional question, where did you see info on a land-launched Aster 15? or is it an extrapolation of yours? While it's perfectly legitimate to assume one might be mounted on a truck, IIRC the current SAMP/T program is limited to an eight-cell ASTER-30 launcher. It actually is of no importance whatsoever, but i'm curious.

EDIT2: Further question, does the the M280 or M270A1 represent the GMLRS/LRM-NG program? I know i'm a pest, but this time it does matter.


Top
 Profile  
 
 Post subject:
PostPosted: Jan 11 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
- leaving fuel consumption blank should not interfere with import

- land launched Aster; been way too long since I entered that, no idea. Could have been a guess on my part from partial data.

- GMLRS is a technology to extend range, not a unit.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 12 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Thank you. However, in real-life the GMLRS munitions program (called the LRM-NG by the French due to the "exception virus") is aimed at extending the service life of the M270 MLRS, rather than building a new one, whereas in the game GMLRS designates a general technology of MLRS range etxension. So i reiterate my question, would the fictional in-game M280 represent these upgraded M270s or is it pure fictional? I know (now) that M270A1 is an upgrade kit for the M270 which appears to be exclusive to the US, whereas the GMLRS is joint US/UK/France/Germany/Italy (and i may have forgotten someone). I guess that it isn't very important, but i'd like to know; i saw that you'd started putting in a LRM-NG unit which was never completed...
EDIT: while i'm pestering you, should i upload my mod to the wiki? or is there no point?


Top
 Profile  
 
 Post subject:
PostPosted: Jan 12 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
Hold off uploading a bit, we're trying to do maintenance to solve some of the problems re: cvars. When that's done, yes, posting it to the wiki is a good idea.

As for the M280, entierly fictional. And you are correct that I had notes on the LRM-NG but IIRC for SR2020 it is also replaced by the GMLRS technology. Another of those akward things to model in a game.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 12 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Yes...i was recently trying to do determine how the Leclerc's defences (relatively thin but sophisticated reactive armour, plus superior manoeuvering capacity, plus the ability to generate a smokescreen and fire decoys) would compare to those of the M1A2 (much more classic in design, since they consist solely of as much very dense stuff as the chassis can carry being placed between the crew and the enemy). In the end, game balance decided it: having good estimates on the Leclerc's price make it much more expensive than the M1A2, I just decided to go with the most optimistic predictions of its capabilities. But i guess that kind of thing is business as usual for you ;) .

Anyway thanks for the answers.


Top
 Profile  
 
 Post subject:
PostPosted: Jan 14 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Could you tell me exactly how stealth strength/spotting strength works? I know it modifies the range ta which unit A can spot unit B, but could you tell me the exact formula or would that be to much to ask?


Top
 Profile  
 
 Post subject:
PostPosted: Jan 14 2007 
Offline
Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
Have you read the blog yet?

http://www.supremeruler.com/blogs/?p=8

I don't have those formulas handy, could be a while before I can get you that.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


Top
 Profile  
 
 Post subject:
PostPosted: Jan 16 2007 
Offline
Warrant Officer

Joined: Dec 16 2006
Posts: 38
Nice blog. I'm glad you pointed me to it, and i'm glad you'll be differentiating sonar from radar in the next game :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group