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 Post subject: Hi Vis mod update
PostPosted: Jun 07 2005 
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Major
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Joined: May 20 2005
Posts: 180
Location: Paris, France
Hi people,

The Hi Vis Mod is pretty much done, so I'm risking the wrath of the mods and posting one last heads up on the General Forum, in case some of you don't know. What started as a simple darkening of the backgrounds to make the text easier to read, has turned into a full blown mod, with a bunch of tiny changes here and there that *should* make your life easier playing SR2010. The list of changes is at the wiki, so check it out.

BTW, the mod is compatible with the demo (update 2 installed) as well.

Mods, please send me to the right forum. :)

DeanCo--


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 Post subject:
PostPosted: Jun 07 2005 
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Sergeant

Joined: Jun 05 2005
Posts: 10
Great mode coulent play supreme whitout it really nice job
i just dl 1.6 and i dont know if you wanted it this way but first there is the files then a folder that says SR2010_HI_VIS_MOD-1. whit the exakt same files for the exeption of thumbs.db so which shud i put in i read the read me but they are also the same


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 Post subject:
PostPosted: Jun 07 2005 
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Major
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Joined: May 20 2005
Posts: 180
Location: Paris, France
Throw that folder in the trash, man, it's a mistake. Then install like you always do.

The corrected zip has been reuploaded to the wiki, so it's OK from now on.

Sorry for the confusion...

DeanCo--


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 Post subject:
PostPosted: Jun 07 2005 
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Brigadier Gen.

Joined: Aug 14 2004
Posts: 906
Location: Canada, BC
Another post in support of deanco and his mod. :D

_________________
Missiles!! Nukes!


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 Post subject:
PostPosted: Jun 09 2005 
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Brigadier Gen.

Joined: Jun 27 2002
Posts: 643
Location: Birmingham, England
Fantastic with those build numbers on. Makes knowing build capacity at a base so easy...

Nice one...


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 Post subject:
PostPosted: Jun 09 2005 
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Major
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Joined: May 20 2005
Posts: 180
Location: Paris, France
3iff wrote:
Fantastic with those build numbers on. Makes knowing build capacity at a base so easy...


Glad you find it useful. The thing that's great is that you can see the badges (assuming they're not blocked by a city) from say, mid-zoom on the map. When starting a new region, you can see exactly how much you can produce, and where your big producers and bases are, in about 10 sec.

I've used them for quite a few games now and I wouldn't want to go back to the old style.

DeanCo--


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