My Thoughts about MP!
Posted: Jan 12 2006
Hi all,
I have played multiplayer against Red and other members here and thoughts is that it is not as enjoyable as playing single player.
First of all all games where: Set your economy up which meant that I just had to put the right cabinet members in each section, setting up my economy, and placing the already given troops in the border so we could go at it. The war signal was: "are you done or ready? ok..., lets fight" and nothing else. It was total chaos afterwards.
There was no building of any sort. No use of technological development, no use of diplomacy, no use of building industries and it is like this because the game by nature takes a long time to be played.
the game tended to slow down after 20 minutes of play but this is probably due to the numerous players that are from Australia, take into consideration that I'm in the United States so it is pretty far.
All of these issues lets me think that the game needs an instantaneous build. This would be like if you want to build industries or anything, then it should just build it and not take time. It the game should let you build it right away which would add time to the player to do other things.
Maybe this setting is not possible to incorporate in the game, hopefully it is. I'm an avid RTS gamer. I'm really good at Warcraft III, Stronghold (multiplayer Champion) and other RTS games. So what is my point? well, I plan to create a scenario specially for multiplayer games. The settings would be: 0 industries to start up with, about 2 million in money, 0 military. I really think it is possible to make this game a very good multiplayer game but it just missing a couple of thing and we are discovering as I play against people.
Any comments welcomed,
Best regards,
Mrodakis
I have played multiplayer against Red and other members here and thoughts is that it is not as enjoyable as playing single player.
First of all all games where: Set your economy up which meant that I just had to put the right cabinet members in each section, setting up my economy, and placing the already given troops in the border so we could go at it. The war signal was: "are you done or ready? ok..., lets fight" and nothing else. It was total chaos afterwards.
There was no building of any sort. No use of technological development, no use of diplomacy, no use of building industries and it is like this because the game by nature takes a long time to be played.
the game tended to slow down after 20 minutes of play but this is probably due to the numerous players that are from Australia, take into consideration that I'm in the United States so it is pretty far.
All of these issues lets me think that the game needs an instantaneous build. This would be like if you want to build industries or anything, then it should just build it and not take time. It the game should let you build it right away which would add time to the player to do other things.
Maybe this setting is not possible to incorporate in the game, hopefully it is. I'm an avid RTS gamer. I'm really good at Warcraft III, Stronghold (multiplayer Champion) and other RTS games. So what is my point? well, I plan to create a scenario specially for multiplayer games. The settings would be: 0 industries to start up with, about 2 million in money, 0 military. I really think it is possible to make this game a very good multiplayer game but it just missing a couple of thing and we are discovering as I play against people.
Any comments welcomed,
Best regards,
Mrodakis