Posted: Jul 21 2006
No changes were made to the Engineers AFAIK...
And, yes, mines were never implemented (at least in the production version)....
And, yes, mines were never implemented (at least in the production version)....
Probably because since WW1 until Vietnam, combat engineer were more or less storm/shock troops cleaning prepared ennemy defensive positions (trenchs, buildings, bunkers,...) with special weapons like grenades, explosives (shaped charges sometimes in WW2), flamethrowers, smg, combat knifes...Balthagor wrote:(...)
I'm still curious if anyone knows why engineers were so strong in People's General of if there are any other games that made have engineering type units and how they are balanced there.
what do you need exactly?Balthagor wrote:(...)and I'm still looking for other games using an engineering type unit...
Chris,Balthagor wrote:not really need, just would be nice to find. A wargame, present day to near future setting, that uses a unit similar to our engineer. Then I can see how they balance it vs. combat units and consider stealing their balance...
I would have thought that with all the wargames I have, computer and board, there would be a good example for you but I cannot find it. There are plenty of historical games (e.g., WWII) that implement engineers in interesting ways, but but nothing modern. I do like the way that both combat and construction engineers are modeled in some WWII games, though: neither are particularly great at fighting on their own, but combat engineers supply bonuses to other units' when attacking in certain situations, such as against fortifications, cities, or across rivers and such. Construction engineers don't fight (or at least aren't meant to, appologies to John Wayne and the mighty CB's) but enhance the abilities of unit's to dig in, build airstrips or bases, etc. I'd love to see a distinction like this in SR2020, as well as engineers that provide appropriate assistance to the units meant to fight as opposed to being a significant fighting force on their own as in SR2010.Balthagor wrote:not really need, just would be nice to find. A wargame, present day to near future setting, that uses a unit similar to our engineer. Then I can see how they balance it vs. combat units and consider stealing their balance...