Balthagor wrote:
I realise we are not seeing this in the real world, but we're not seeing it in game much. Both in dev games and the games I've palyed with users on the net, I have seen few ppl use the man portable systems. Everyone wants the longer range stuff.
you are right that currently AA infantry is not ideal for a human player on the offensive. They a slow moving and transporting them by truck simply is too much micro managing. Howerer, the computer seem to use them frequently defending large cities. I have seen them used in large numbers near their capital where they act as superior rocket defence screens.
Balthagor wrote:
The game is coded that AA and artillery units cannot capture territory. No one has reported a bug with this and I've never seen AA capture territory. That is not the role of anti air battalions to be able to capture.
well in that case it must be a bug because I have definetly seen AA unit capture teritory
Balthagor wrote:
I still see no problem with these units against helos, planes or cruise missiles.
Well I agree that they should be able to shoot down planes or cruise missles flying overhead but because of their heigh initiative they respond so fast, that they can even shoot down cruise missles that target the hex in which the AA infantry unit is located in. for any AA unit, shooting down a cruise missle targeted at himself, is a lot more difficult to shoot down then a cruise missle flying through his covered airspace.
Balthagor wrote:
The cruise missile question is certainly one covered in the other thread...
Well the other treads mainly deals with the effectiveness of AA unit in general, in this tread am talking only about the anti cruise missle effectiveness of AA infantry.