Rocket are not flying ducks

In this thread you can discuss any thoughts you have about balance within the game. Does a particular unit need a specification changed? Is a stealth plane not stealthy enough? Do "Belli Bar" levels need to be changed? Let us know and discuss it all here.

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Sebastiaan
Colonel
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Joined: Aug 29 2005
Location: the Netherlands

#16 Post by Sebastiaan » Oct 04 2005

Well you are right that real data is hard to get access to. I worked at a company which were developing anti rocket systems. I have spoken a lot with people who actualy create mathimatical models for interception of cruise missles. Although he never wanted to give me any hard figures (which was highly classified) he did make it crear that there are a lot of factors which makes it very hard doing it.

ozmono2005
Brigadier Gen.
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Location: Sydney

#17 Post by ozmono2005 » Oct 04 2005

and the thing is not only do they have to do it, they have to contend with counter measures in many cases and its a constant battle between cost of an offensive weapon and defensive weapon until you end up in a cold war but (other peoples comments aside) I like the style as it is and stand by it

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Sebastiaan
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#18 Post by Sebastiaan » Oct 12 2005

Found an intresting document on this subject at http://www.cdi.org/terrorism/cruise-pr.cfm

Jan
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Location: Belgium

#19 Post by Jan » May 30 2007

Today's missiles (either cruise or antiship) are very hard to shoot down because they are simply hard to detect and you need system with a very fast reaction time (so fast than an human operator would slow down the process) to have a chance to shoot them down before they could make degats.

Read Tom Clancy's "Red Storm Rising" and/or play Harpoon, then you'll have a better ida about missiles' threat.

here's something that should interest you all:

Airbase Vulnerability to Conventional Cruise-Missile and Ballistic-Missile-Attacks

cheers,

Jan

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