DDX/DD-21 Zumwalt destroyer
Posted: Aug 15 2005
I posted the following in another thread;
Just wanted to post it here as well incase anyone playing notices a change in how the Zumwalt works. We will also be adding new ships based on the same weapons technologies and these will be done the same way.Balthagor wrote:I've noticed that we've given this unit the maximum optimal attack range which probably gives it more credit than it deserves for its tech level. Especially considering that ERGM, the technology that inspired the AGM gun used for this ship, is still behind schedule and experiencing major technical difficulties.powercell wrote:My DDX-21 Zumwalt has close to 200 kills and zero lost (500+ exp points)
As I am doing some research into additional future ships, a design decision has been made to take the base value of this ship from 185km range to 85 km range. We will also mark it as indirect and ballistic so that if you get the four artillery range extending technologies, it will be back up to about 180km but the cost of the ammunition will be higher. It will also damage all units in the stack, not just one since it is indirect, so the damage values will be reduced.