DDX/DD-21 Zumwalt destroyer

In this thread you can discuss any thoughts you have about balance within the game. Does a particular unit need a specification changed? Is a stealth plane not stealthy enough? Do "Belli Bar" levels need to be changed? Let us know and discuss it all here.

Moderators: Legend, Balthagor, Moderators

Message
Author
User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

DDX/DD-21 Zumwalt destroyer

#1 Post by Balthagor » Aug 15 2005

I posted the following in another thread;
Balthagor wrote:
powercell wrote:My DDX-21 Zumwalt has close to 200 kills and zero lost (500+ exp points)
I've noticed that we've given this unit the maximum optimal attack range which probably gives it more credit than it deserves for its tech level. Especially considering that ERGM, the technology that inspired the AGM gun used for this ship, is still behind schedule and experiencing major technical difficulties.

As I am doing some research into additional future ships, a design decision has been made to take the base value of this ship from 185km range to 85 km range. We will also mark it as indirect and ballistic so that if you get the four artillery range extending technologies, it will be back up to about 180km but the cost of the ammunition will be higher. It will also damage all units in the stack, not just one since it is indirect, so the damage values will be reduced.
Just wanted to post it here as well incase anyone playing notices a change in how the Zumwalt works. We will also be adding new ships based on the same weapons technologies and these will be done the same way.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
bergsjaeger
General
Posts: 2240
Joined: Apr 22 2005
Location: Woods Bend, Alabama,USA

#2 Post by bergsjaeger » Aug 15 2005

:cry: changes to the Zum? That's my favorite ship. I just hope it still be a good navy killer.
In war destroy everything even the livestock.

User avatar
haenkie
Brigadier Gen.
Posts: 596
Joined: May 27 2005
Location: Netherlands

#3 Post by haenkie » Aug 16 2005

Ah i nver played as NA so i never could get it...
or was my research just not far enough...

User avatar
tkobo
Supreme Ruler
Posts: 11833
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

#4 Post by tkobo » Aug 16 2005

Sounds like your making it more powerful to me .

All depends on how much the damage is reduced,but making it indirect fire is a big plus to its power.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM

User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

#5 Post by Balthagor » Aug 16 2005

I think I set the attack value to about 50% of what it was. Remeber however that now it is matched against the indirect defense of the opposing unit, no longer its hard/soft ground defense value. We'll still need to more testing of this unit's balance, however these where necessary changes. Means that to achieve the same ranges requires 4 extra technologies.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

The_Blind_One
Colonel
Posts: 388
Joined: May 28 2005

#6 Post by The_Blind_One » Aug 16 2005

Balthagor wrote:I think I set the attack value to about 50% of what it was. Remeber however that now it is matched against the indirect defense of the opposing unit, no longer its hard/soft ground defense value. We'll still need to more testing of this unit's balance, however these where necessary changes. Means that to achieve the same ranges requires 4 extra technologies.
Indeed but u'll be burning through ammunition so fast that ur ship will be empty after one salvo lol :D

Not that I care because these monsters were simply overpowered anyway lol

User avatar
bergsjaeger
General
Posts: 2240
Joined: Apr 22 2005
Location: Woods Bend, Alabama,USA

#7 Post by bergsjaeger » Aug 28 2005

:cry: Zum won't be the same. 3/4th of my navy is Zum's. Now I can't take on another navy that is 10 times my size?
In war destroy everything even the livestock.

User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

#8 Post by Balthagor » Aug 29 2005

It will still be formibable naval vessel, but it was too strong before.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
haenkie
Brigadier Gen.
Posts: 596
Joined: May 27 2005
Location: Netherlands

#9 Post by haenkie » Aug 29 2005

to which countries was it available. only north america? or also in europe?

User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

#10 Post by Balthagor » Aug 29 2005

Zumwalt is region code U only but we've added a few other units with similar specs. Don't remember which ones and don't have th file with me.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
bergsjaeger
General
Posts: 2240
Joined: Apr 22 2005
Location: Woods Bend, Alabama,USA

#11 Post by bergsjaeger » Sep 02 2005

:lol: I like it the way it is or was. But if the one i use isn't the real one then I just get use to the new one. Hope I can still take on an entire fleet with just a dozen zums.
In war destroy everything even the livestock.

User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

#12 Post by Balthagor » Sep 03 2005

might take 2 dozen now ;)
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
bergsjaeger
General
Posts: 2240
Joined: Apr 22 2005
Location: Woods Bend, Alabama,USA

#13 Post by bergsjaeger » Sep 03 2005

So it be half what it use to be. Well I guess i can add other ships in to make up the differnece until I get the other dozen on line.
In war destroy everything even the livestock.

User avatar
haenkie
Brigadier Gen.
Posts: 596
Joined: May 27 2005
Location: Netherlands

#14 Post by haenkie » Sep 08 2005

One question for balthagor...

will they come with an update or are they already in the game?

The same units as the DDX....

User avatar
Balthagor
Supreme Ruler
Posts: 19961
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

#15 Post by Balthagor » Sep 08 2005

I don't get the question...

After update #3, the DDX which is already available will be there but with different stats than before.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Post Reply

Return to “Balance”