Felinis, i have NO idea what this is about or WHY you are acting so badly.
The only BS i detect, is from you.Watch the movies.There are a few in the AAR to demostrate just how EASY it is too aniliate the AI.
Using standoff cruise missiles is a good tactic, but it is heavily neutralized by the presence of thousands of hand-held FIMs and other very sophisticated AA systems that protect all major cities. When attacking fleets, 95% of your missiles would be shot down by their AA.
Watch the movies, they show how VERY easy it is to remove facilites even cities from the map regardless of how many units protect them.
The movie i made on the missile attack on UK http://www.bgforums.com/forums/viewtopi ... c&start=90
in which i annilate 90 facilites in moments.
OR watch the movie on the same page ,father up, in which i anniliate over 400 units in a matter of clicks of the clock.
OR watch the bombing movies i made in the AAR itself in which hundreds of units are destroyed by bombing raids again, with no units lost .
The few missiles that escape the AA defenses of a major city are fairly effective against infantry, but do little to the defending armored units. This means that no matter how hard you pound Paris with stand-off missiles, you would still need to roll in there with your own armor - and that would mean that you LOSE UNITS
You didnt read the AAR at all. You obviously just scimmed thru it getting upset that you cant get such results.
Its the bombers that remove the greatest amount of enemy units in this AAR (it could be done with missiles removing the enemy units, but the bombers are far more effective).
The missiles remove airbases ,land bases, and any faciltiy that i deem should be.
When ground forces do roll thru, they are unlucky if they encouter any enemy units at all.
Again watch the movies, they show in GREAT DETAIL how its done.
BUT this IS ALL explianed in the AAR already,shame you didnt actually read it and instead got mad because you cant get these results clinging your "doctrine".
Your attack on Madrid shows a devastating missile attack on a city bristling with modern AA units. The third and last picture shows that your units have over-run Madrid, but every one of your units is at full strength and is perfectly stacked. And the next tally shows that you have lost ONE UNIT in SEVEN years of combat. How does that happen?
BECAUSE my land units rarely IF EVER have to fight anything,bombers (mostly) and missiles remove almost ALL enemy units from an area BEFORE ground units move thru it.
AGAIN explained in detail in the AAR.
I could go on
And you do, despite how wrong you are.
I think that you owe us an apology or a very good excuse.
AND i think you owe me many here, but i wouldnt accept them anyway, so dont bother.
I do have to wonder why your posts are becoming so irrational lately.Like in your own AAR where you lash out at imaginary people "who have taken offense to your use of a mod".
Winning this WWIII scenario is HARD WORK on any level and I deeply resent someone pretending to have accomplished it when they really have not.
Maybe for you.But for the few who can see and plan beyond the real life doctrines they cling to in real life in the game, winning any scenario is easy once you see beyond your incorrect assumptions of what works in the game.
NOW although i dont think this will help you realize how mistaken you are,ill explain yet again how its done.
a)Build up a large amount of missiles and high damage bombers.
b)Use the missiles in large strikes to remove the enmy air facilites-which removes the enemy air force almost completely (some may escape to foruegn bases, like i show in the AAR in the russian air units in japanese bases situation)
c)use missiles to identify and destroy a large portion of an anemies anti-air units.This is quite easy, as they will show themselves when they fire on the missiles.If by water, and ships with long range guns are avialable, use them also to remove anti-air.You'll find if you cancel the target picked by teh ships enough times ,you can get them to pick the right stacks.AND anti-air gets maimed by AoE attacks.
At this point NO unit has been put in any risk at all.AND at this point the player can have destroyed hundreds of enemy units, without so much as having been fired upon in return.
d)once an area no longer shows any large concentrations of anti-air units, send in the bombers.Have the first waves destroy any remaining anti-air in the area, than turn them loose on the remaining enemy units in that area.
Most units will not even get a shot off against the heavy bombers like the B-52,And will be destroyed in mere seconds.
ALL OF THIS ALREADY EXPLAINED AND SHOWN IN THE AAR,with movies no less.
NOW the sea clearing is the most difficult no loss part of the game, and ive yet to actually succeed in doing so with no losses on a large map.
a)once again remove any air facilites, using missiles,because the aircraft in an area are the second most serious threat.
b)now move full stacks, i like to move 4 at a time of the best ships youve got,as they ARE gonna get attacked.Turn OFF their ability to opportunity attack land units.
c)Almost always , you wont find the subs til they attack.Imediately order the stack atatcked back out the way it came.The subs will focus on the one or two ships in that stack they are attacking, which allows the other 3 stacks of ships to destroy the subs.
Some subs can be made to give themselves away with missiles.Simply fire missiles so that they pass over an area you wish to search on the way to their target.
Oddly some subs will try and shoot down the missiles, showing themselves.Once you know where they are, all you have to do is move into range and trick them into showing themselves again.
Of course there is the fortunate fact,that many subs have missiles themselves which they will fire at ships, and give themselves away that way.
NOW the problem being, many subs wont attack the missiles AND many subs are in full stacks,even many stacks.So sometimes you simply cant order the ship attacked to retreat in time to save it.
of course there is the occasional overstack which occurs when moving full stacks of ships which can sometimes push a unit a hex forward that you didnt want it to move to yet, as the area had not been searched yet.
Subs are the most common case of loss of unit i encounter.The ONLY one i havent found a no loss solution to yet.
Now id say im sorry your ranting here about things you havent even bothered to try, despite being given accurate and exact "walkthrus" on how to do so,but im not.
Other than wasting my time to reply, it really doesnt effect me one way of the other.
I am sorry you chose to act this way though, as the board is usually such a well behaved one.
I almost forgot, the difficulty is at very hard, but that matters little as the difficulty settings have almost NO effect on these simply strategies.