Treaty Secrecy...
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perhaps we account for this again by use of our storylines... We direct players to points of interest and then direct other players to the fact that a section of their region my be of interest to a different region... thus creating a point of contention, an area of conflict, a place of concern...etc.
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- Legend
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in multiplayer when you sign a formal alliance treaty that includes other treaties such as line of sight it becomes public... however partial alliances (only line of sight for example) are not public.
In MP games the 'fun treaty' is mutual defense. It is a private treaty and it's interesting the ways we try to avoid pulling another region into a battle... We send emails to each other asking if there are mutual defense treaties... and at times try to buy each others allegiance.
In MP games the 'fun treaty' is mutual defense. It is a private treaty and it's interesting the ways we try to avoid pulling another region into a battle... We send emails to each other asking if there are mutual defense treaties... and at times try to buy each others allegiance.
- Legend
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a region you play has line of sight based on several factors, such as spotting planes, radar, etc. pretty much your territory is nice and visible and other regions are greyed out - so you don't see moving units. When you sign a line of sight treaty you can see what is happening in other regions as they can in your region... needless to say, don't sign a line of sight treaty with a region you plan to attack as they'll see you build up on their border.
Line of sight is similar to other games when they call it "fog of war".
Line of sight is similar to other games when they call it "fog of war".
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- Balthagor
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- Balthagor
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The AI is hard to intimidate.
AI programming is hard not only from the angle of "how to program it" but also from the "what should it want to do?" angle. If you look at most games single player vs. multiplayer is a very different experience. When you find a game where the single player is a little weak, I've often heard ppl say "it should be more like multiplayer" but that's a double edged sword. If you and I where playing a multiplayer game and you had me over a barrel and then demanded I give you some technology, I'm more likely to go down swinging or surrender to another player than to accept your demands. Call it human pride or machismo, but ppl often play that way. Our AI has more of a human leaning in that respect. If you offer him a one way extradition in his favor and he accepts, this increases your standings with all players slightly. Enough of these and you can use minor treaties to boost your ratings, form a coalition, and come back to kick his butt
As I mention, it's a very paranoid AI at the moment We are still looking at it (despite going gold) and look forward to feedback once users have it in their hands. I'm sure that each update we make going forward will continue to tweak the AI where we come up with good ideas.
AI programming is hard not only from the angle of "how to program it" but also from the "what should it want to do?" angle. If you look at most games single player vs. multiplayer is a very different experience. When you find a game where the single player is a little weak, I've often heard ppl say "it should be more like multiplayer" but that's a double edged sword. If you and I where playing a multiplayer game and you had me over a barrel and then demanded I give you some technology, I'm more likely to go down swinging or surrender to another player than to accept your demands. Call it human pride or machismo, but ppl often play that way. Our AI has more of a human leaning in that respect. If you offer him a one way extradition in his favor and he accepts, this increases your standings with all players slightly. Enough of these and you can use minor treaties to boost your ratings, form a coalition, and come back to kick his butt
As I mention, it's a very paranoid AI at the moment We are still looking at it (despite going gold) and look forward to feedback once users have it in their hands. I'm sure that each update we make going forward will continue to tweak the AI where we come up with good ideas.