WWIII and diplomacy, who cares?
Posted: Oct 18 2006
Heya Rulerz!
I found diplomacy pretty useless (unworking?):
Playing WWIII as France:
- the best treaty i was able to achieve was a embassy/free flow of workforce/criminal extradition between me and Canada.
- No way to set a single embassy anywhere in world: 'our people hate you', 'we would loose support from our people', 'we are not interested in any diplo offers from you atm', ect...
- I only use diplo at start to trade for unit designs/tech that may be useful for me, such as the very long range Chinese MLRS, top of the edge US units, South African Rhino arty, Russian Akula II, and obviously harpoons and kazoo missiles/bombs from us/russia.
Since i'm in a very struggle to achieve a working economy, i dont have a single penny to spend to "smooth" relations with AI countries. I do give them money only when they ask for some for an embassy (wich only happened with Canada), or during tech exchanges when they ask for it again (counter-counter offer to reduce the amount of the lump sum with more unit designs, i trade low tech designs with third world contries to get a lot of weak units designs to get more "trade" value to my offer since AI seems not to take in account i'm offering him 10 variants of a low tech mech infantry in example :p .
My only way for now to make money is to sell electricity to the rest of the world, thanks to our nuclears powers plants, irl we do have almost one of the cheapest cost per unit electricity. Apart from my post, i was wondering myself why France didnt have a SINGLE uranium mine built since we have some built irl, but anyway not a real problem since there is enough uranium to build mines to cover my demand, at least at the begining of the game. Then once i could build synthetics fuels plants, i know i would become VERY rich! (too bad AI dont buy neither improve factories)
I tried starting with USA too. Way more easy to make cash with petroleum sales, and electricity too. I forgot to make cash with consumer goods/indy goods with both France and USA since most of others AI countries provide them much cheaper on the market.
I was able to set more embassies (Israel, England, France mostly), but i wasnt able to get further on. Even not possible to make alliance with Israel nor England... Since i get much more cash income, i should try to give money over time to those AI countries to try to achieve such treaties, but i find really unrealistic that if you do nothing, diplo and civilian rating slowy goes down, reaching a point everyone hates you (no matter how much casus belli i have against them or them against me), making treaties become truly impossible.
So i wonder what i'm doing wrong (not giving money to the AI? ), or what's wrong with the diplo model of SR2010 wich has the potential to be very powerful, but truly useless imo, at least for WWIII scenario.
I only reached alliances during campaign play as France with England and Nordic States during Europe Campaign (wich ended in a major battle since i went for a military option, i didnt want to get bunches of obsoletes units if i could ever won the unification vote, i'd rather get my units experienced for next step of the campaign... ).
So I ask: who cares about diplo in WWIII scenario...
I found diplomacy pretty useless (unworking?):
Playing WWIII as France:
- the best treaty i was able to achieve was a embassy/free flow of workforce/criminal extradition between me and Canada.
- No way to set a single embassy anywhere in world: 'our people hate you', 'we would loose support from our people', 'we are not interested in any diplo offers from you atm', ect...
- I only use diplo at start to trade for unit designs/tech that may be useful for me, such as the very long range Chinese MLRS, top of the edge US units, South African Rhino arty, Russian Akula II, and obviously harpoons and kazoo missiles/bombs from us/russia.
Since i'm in a very struggle to achieve a working economy, i dont have a single penny to spend to "smooth" relations with AI countries. I do give them money only when they ask for some for an embassy (wich only happened with Canada), or during tech exchanges when they ask for it again (counter-counter offer to reduce the amount of the lump sum with more unit designs, i trade low tech designs with third world contries to get a lot of weak units designs to get more "trade" value to my offer since AI seems not to take in account i'm offering him 10 variants of a low tech mech infantry in example :p .
My only way for now to make money is to sell electricity to the rest of the world, thanks to our nuclears powers plants, irl we do have almost one of the cheapest cost per unit electricity. Apart from my post, i was wondering myself why France didnt have a SINGLE uranium mine built since we have some built irl, but anyway not a real problem since there is enough uranium to build mines to cover my demand, at least at the begining of the game. Then once i could build synthetics fuels plants, i know i would become VERY rich! (too bad AI dont buy neither improve factories)
I tried starting with USA too. Way more easy to make cash with petroleum sales, and electricity too. I forgot to make cash with consumer goods/indy goods with both France and USA since most of others AI countries provide them much cheaper on the market.
I was able to set more embassies (Israel, England, France mostly), but i wasnt able to get further on. Even not possible to make alliance with Israel nor England... Since i get much more cash income, i should try to give money over time to those AI countries to try to achieve such treaties, but i find really unrealistic that if you do nothing, diplo and civilian rating slowy goes down, reaching a point everyone hates you (no matter how much casus belli i have against them or them against me), making treaties become truly impossible.
So i wonder what i'm doing wrong (not giving money to the AI? ), or what's wrong with the diplo model of SR2010 wich has the potential to be very powerful, but truly useless imo, at least for WWIII scenario.
I only reached alliances during campaign play as France with England and Nordic States during Europe Campaign (wich ended in a major battle since i went for a military option, i didnt want to get bunches of obsoletes units if i could ever won the unification vote, i'd rather get my units experienced for next step of the campaign... ).
So I ask: who cares about diplo in WWIII scenario...