Eric Larsen wrote:
...Now I saw where even giving a whopping $937 million daily offer did not keep the AI mollified as it's belli bar went up a point...
So you're upset that we removed an exploit? We always indicated that being able to constantly throw money at a region to keep them at bay was an exploit.
Eric Larsen wrote:
...Where the heck are the tech and unit design trade offers?...
I can only assume you mean treaties such as "Share All R&D Treaty" that where part of the beta. These where removed before the game went gold. There are currently no treaties involving technologies. It was not possible to get those implemented in the current engine.
Eric Larsen wrote:
...I wonder if they become even more belligerent at the hardest level...While keeping the AI mollified in update 4 was too easy now with update 5 it's too difficult. Tone down the size of diplomatic offers so that we don't have to break the bank trying to keep the AI's playing nice if we want a long drawn out game at the world level.
If you're playing on very hard it is intended to be difficult. And yes, at difficulty levels beyond normal the AIs have a "death to humans" slant. It has already been listed that for the next generation of the game we should separate out military difficulty from diplomatic difficulty but that remains a future idea.
Eric Larsen wrote:
...I would make them almost impossible to piss off at the hardest level so that humans must force the attacks and bear the brunt of alliances kicking in rather than the other way around.
I don't see any advantage to this idea, on maps such as WWIII it would make it possible for the player to "buy off" the other regions so they can attack the AIs one at a time and not suffer boycotts. I support our current method that at very hard (diplomatically speaking) it is nearly impossible to keep them from getting pissed off.