Cooridinated attacks
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- Colonel
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Cooridinated attacks
Say your allied with an AI player... is there anyway to carry out a coordinated attack? Also, can you give units to your AI ally that they would control (and get back later)?
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- Balthagor
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- Corporal
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Hi,
hm, I would consider coordinated attacks an import feature in a complete diplomacy model (as well as in the 'real' world), altough I haven't seen a game which implements this in sufficient way so far.
My proposal: A new diplomacy option that allows to transfer some of your units to an allied player for a certain time (with the option of extension) or until the war is over.
Or a simpler solution: If allies are at war with an enemy the 'strongest' player
can request units from the other allies.
Perhaps such or a similar feature could make it in a patch?
Best regards & looking forward to your game!
hm, I would consider coordinated attacks an import feature in a complete diplomacy model (as well as in the 'real' world), altough I haven't seen a game which implements this in sufficient way so far.
My proposal: A new diplomacy option that allows to transfer some of your units to an allied player for a certain time (with the option of extension) or until the war is over.
Or a simpler solution: If allies are at war with an enemy the 'strongest' player
can request units from the other allies.
Perhaps such or a similar feature could make it in a patch?
Best regards & looking forward to your game!
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- Warrant Officer
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- Balthagor
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We have it as a "mutual defense" treaty. However, it does not force you to declare war when your partner is attacked. You get an e-mail and have to decide. Not attacking the aggressor will affect your approval levels both externally and internally, but you also need justification to attack.
Diplomacy has added a new element we refer to as the "belli bar". This is a graphical representation beside each region's name of your country's justification to go to war with them. If you have a high justification decalring war could gain you 2-3% on your domestic approval but you would see small decrease in World Market approval and subsidy. If on the other hand you have a very small or no justification for the attack, you could see a 40-50% approval hit and find your WM approval fall to 0% and get expelled from the world market. Paying attention to the belli bar is certainly an important factor
Diplomacy has added a new element we refer to as the "belli bar". This is a graphical representation beside each region's name of your country's justification to go to war with them. If you have a high justification decalring war could gain you 2-3% on your domestic approval but you would see small decrease in World Market approval and subsidy. If on the other hand you have a very small or no justification for the attack, you could see a 40-50% approval hit and find your WM approval fall to 0% and get expelled from the world market. Paying attention to the belli bar is certainly an important factor
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- Warrant Officer
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Thank you . I like the treaty Mutual Defense and that fact that there is a option to go to war or not . But you have to regard the other factors as well . Most game dont have this in diplomacy. Well done. Im going to love this game. I better brush up on my foreign affairs news dont want get caught with my pants down as it seems like a AI with diplomatic smarts.
Thank you again.
Thank you again.
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How Smart is the AI when it comes to mutual defense Treaties?
If they wont help you, when your attacked by an agressor is this more or less often?
And if they decide to help you will they send in units to help you defend your territory, or do they simply just wait to get attacked by the aggressor?
I noticed in alot of other games when your allied player AI decided to help you defend your nation they said yes they will help but they never ever send units to the fight and basically they just wait for the Aggressor to come to their borders to defend.
Anyone have any info on how well the AI will respond if it does Decalre it will honor its mutual defense traty with your nation?
--william--
If they wont help you, when your attacked by an agressor is this more or less often?
And if they decide to help you will they send in units to help you defend your territory, or do they simply just wait to get attacked by the aggressor?
I noticed in alot of other games when your allied player AI decided to help you defend your nation they said yes they will help but they never ever send units to the fight and basically they just wait for the Aggressor to come to their borders to defend.
Anyone have any info on how well the AI will respond if it does Decalre it will honor its mutual defense traty with your nation?
--william--
Strategy Gamer
- George Geczy
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It is actually hard to get the AI to agree to Mutual Defense (they are very suspicious by nature ), however once they have it then, all things considered, they will be likely to honour it. However, things that will be taken in to account:
- How much they still like you (may have gone down since the treaty was signed).
- How much their civilian population like you.
- How much they, and their population, hate the attacker.
- What their 'belli bar' level (war justification) against the attacker is.
So, there are a lot of factors the AI will consider in that decision.
-- George.
- How much they still like you (may have gone down since the treaty was signed).
- How much their civilian population like you.
- How much they, and their population, hate the attacker.
- What their 'belli bar' level (war justification) against the attacker is.
So, there are a lot of factors the AI will consider in that decision.
-- George.
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