AI somehow managing to take control of units with both
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- tkobo
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I've tested Tkobo's savegame and can see the units in question. I have no idea why they are moving. I suspect this is a "savegame gone through too many updates" issue since it is 2056 in that savegame.
I've tested a few maps with various settings. I consistenly saw units moving with initiative @ 100% and units not moving at all with initiative @ 0% so I currently have no way to recreate this...
Is anyone having this problem with current games? Or even games started with update 4? We did much of our testing with savegames that were older, some as far back as December for their "inital save" date and didn't encounter this.
I've tested a few maps with various settings. I consistenly saw units moving with initiative @ 100% and units not moving at all with initiative @ 0% so I currently have no way to recreate this...
Is anyone having this problem with current games? Or even games started with update 4? We did much of our testing with savegames that were older, some as far back as December for their "inital save" date and didn't encounter this.
- tkobo
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- Uriens
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- tkobo
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Okay, i went back and started to check past savegames from this step of the campaign (this particular scenario in this particular campaign)
In every game in which i control the cities, and have Lav-5as on the map (not in reserve) the AI took control of some and issued those same orders.
The save i sent was a46.I went all the way back to save a.I think save a3 or a4 is the first its visable in due to the deployement of the lav-5as.
Things that appear to be reguired:
Must own the cities
Must have lav-5as on map
So things that appear to occur the same:
Always issues the orders to Lav-5as
Always issues the orders in relation to the same cities
In every game in which i control the cities, and have Lav-5as on the map (not in reserve) the AI took control of some and issued those same orders.
The save i sent was a46.I went all the way back to save a.I think save a3 or a4 is the first its visable in due to the deployement of the lav-5as.
Things that appear to be reguired:
Must own the cities
Must have lav-5as on map
So things that appear to occur the same:
Always issues the orders to Lav-5as
Always issues the orders in relation to the same cities
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
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Another thing about those Armadillo's.... I can't place them into reserve..
Everytime they just jump out of their base and moving to the capital
This is still with MI = 20%.
The -importance- of those units is "critical"
If i turn the MI to 0% it is "medium" and they stay at their base...
Everytime they just jump out of their base and moving to the capital
This is still with MI = 20%.
The -importance- of those units is "critical"
If i turn the MI to 0% it is "medium" and they stay at their base...
NO MORE NOISY FISH [unless they are green & furiously]
I HAVE STILL A FISH IN MY EAR
I HAVE STILL A FISH IN MY EAR
- Balthagor
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George found the cause, quite amusing
The size of Chicago is so large that their demand for a garrison in their city reaches above the threshold of "no AI use". It seems that by 2056 Chicago has reached 20M. And Guadelahara is up to 15M. Talk about Urban Sprawl!
(fixed in next update, put a few units in garrison there and it will stop happening.)
Anyone have a different case of this? Still never seen AI not use units at 100% init...
The size of Chicago is so large that their demand for a garrison in their city reaches above the threshold of "no AI use". It seems that by 2056 Chicago has reached 20M. And Guadelahara is up to 15M. Talk about Urban Sprawl!
(fixed in next update, put a few units in garrison there and it will stop happening.)
Anyone have a different case of this? Still never seen AI not use units at 100% init...
- tkobo
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Umm, thats actually something that i think would make a cool feature.
Any chance of leaving it that way and just putting an explanation up somewhere ? IE like a sticky or (ugh) a manual update ?
OOOOOOO- or a green text message from your minister saying " the population at such and such city has grown such that i feel it requires a national guard deployment to maintain order and security" 'So i have ordered such and such military unit to report to and garrison said city"
NOW THAT would a very cool message to see.
Any chance of leaving it that way and just putting an explanation up somewhere ? IE like a sticky or (ugh) a manual update ?
OOOOOOO- or a green text message from your minister saying " the population at such and such city has grown such that i feel it requires a national guard deployment to maintain order and security" 'So i have ordered such and such military unit to report to and garrison said city"
NOW THAT would a very cool message to see.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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Yeah, when George mentioned it to me I did find it was kind of cool. For now it is "fixed".tkobo wrote:Umm, thats actually something that i think would make a cool feature...
The issue is that some ppl will expect that if they set initiative to zero, absolutely nothing should move. What George and I have considered is that we could allow certain military priorities, if given to the minister, to supercede the initiative setting. Then there could be a clear indication to the player why the AI is getting control of some units.
I guess here we'd be suggesting a "domestic security" priority that would encourage the minister to look for ways of making ppl happy that there are garrisons, attempt to anticipate where rebels might appear and balance conscription against the DAR affect and current DAR...?
- tkobo
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