I would do it myself, but I just seem to be too stupid to understand the documentation and the various tutorials I found here. What I hope for is the standard Europe Scenario, edited in such a manner that it includes Turkey as a playable region. No map editing would ne necessary, since the geography and the improvements (cities, factories, etc) is already present on the map. It just needs to be made into a playable country.
Does someone here have the ability to either do this, or tell me (in simple language, please) how to do it myself? That would make me very happy.
Request: Europe Scenario that includes Turkey
Moderators: Balthagor, Legend, BattleGoat, Moderators
- Apollon
- Lt. Colonel
- Posts: 215
- Joined: Aug 27 2007
- Location: Austria
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Actually it would require an entirely new map from scratch, only about 2/3 of Turkey is there, it's cut on the east side. Also, that map is already at the maximum number of players. If you add one you'd have to remove another. There is no satellite imagery made for a Europe map that includes Turkey. Always thought it would have been nice but just didn't work out that way...
-
- General
- Posts: 1092
- Joined: Feb 14 2004
- Location: New York
- Apollon
- Lt. Colonel
- Posts: 215
- Joined: Aug 27 2007
- Location: Austria
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- Apollon
- Lt. Colonel
- Posts: 215
- Joined: Aug 27 2007
- Location: Austria
Well, it's not quite 1/3, I guess it's 1/4 of the geography that is missing. In fact, there isn't much there, most of it is Kurdistan anyway. The eastern-most part of Turkey isn't very densely populated or industrialised, so there's not really much to balance there.
I just need someone to explain to me in simple language how to mod an existing scenario. The documentation deals only with creating one from scratch.
I just need someone to explain to me in simple language how to mod an existing scenario. The documentation deals only with creating one from scratch.
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
The basic instructions would be to copy the files to the custom folder and skip steps you don't need form the documentation. I put lots of time into the documentation so I'd suggest working from that. I won't really have time to provide extra assistance on modding any time soon, busy with work on SR2020.
Perhaps someone else on the forum can provide you further information.
Oh, have you checked out the modding section of the wiki?
Perhaps someone else on the forum can provide you further information.
Oh, have you checked out the modding section of the wiki?
-
- General
- Posts: 1092
- Joined: Feb 14 2004
- Location: New York
1. Decide which region you'll eliminate, and in the map editor repaint their terrain's loyalty to that of a neighboring region.
2. Paint Turkey's terrain with the now-free region's loyalty.
3. Go into the CSV, and paste in Turkey's data from the Middle East file onto the eliminated region's column.
4. Import the CSV in the map editor. Update the region name in the GMT. That should be it.
2. Paint Turkey's terrain with the now-free region's loyalty.
3. Go into the CSV, and paste in Turkey's data from the Middle East file onto the eliminated region's column.
4. Import the CSV in the map editor. Update the region name in the GMT. That should be it.