Stealthy Units

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Tnarg
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Stealthy Units

Post by Tnarg »

I am curious what kind of strategies one uses for equipment with high stealth capabilities. I know that once I fire missiles or attack with a stealth unit, that stealth does not work so well. However, I noticed once that a couple of B-2s I sent on an attack run were immediatly intercepted by enemy fighters once it crossed the border (If I remember correctly, I may have had some other non stealth units nearby, perhaps that was why they were intercepted). So what is the best way to utilize these units?

Also if I want to send an attack of stealth units to disable a key facility like an airport or AA emplacement, just how much damage can an air base take verses an AA emplacement or Electrical plant for that matter. Will one strike disable them, or will several attacks be required. Do I load that B2 with facility busting missiles or would it be better attacking with its regular attack values?

Thanks
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Lightbringer
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Post by Lightbringer »

Tkobo will be much better than I for facility attack ideas. I believe the preferred method is missile attacks. As for myself, I usually just capture the place with ground troops. Stealth is modeled relatively weakly compared to AA spotting and attack capabilities, hence the advice to just send in a cloud of cheap missiles instead of a multi billion dollar bomber squadron. As for relative facility strengths, again, I don't attack them much so I do not recall.

I usually play with the idea of running the place eventually. I don't like to damage my own property that much, so I just exterminate the people who have delusions of owning it themselves. :P

-Light
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tkobo
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Post by tkobo »

Stealth does not work as well in the game as in real life.

This is mostly becuase every hex in sr2010 has a spotting ability ,so "empty" hexs can spot your stealth units.So sneaking them into enemy teritory is hard to do.It CAN be done, but its too hard to be worth it in many cases far as im concerned.

BUT you can still get away with using them IF you are very careful.Best use as far as things stand,as far as im cocerned, is as stand off missile attack units operating from close the border on you own side.

This allows you to use them as incredibly mobile missile units that can dissapear at will.

I would suggest NOT trying to bomb facilties.Faciltites in the game represent huge complexs,NOT single buildings, as such they take huge amounts of damage to destroy.

The default bombing attack is eqaul to an iron bomb attack.Think back to ww2 and the huge bombing missions and thats about what you get by bombing in the game.

Missiles on the other hand are far more damage inflicting and safer to use.
Soooo.... if you can get the missiles you're best off using them for those important facility pacification missions that are needed for your plans.

Airbases take alot to knock out,as they are the top tier air faciltiy.The same goes for large bases and ports.
Coming up with an accurate how many missiles to kill a particular facility would eb a huge amount of work.
Type of facility,type of missile,damage done to missile,etc.... all would have to figured out on a case by case basis.

Give my "total air war" AAR a quick read , it might give you and idea how to go about large attacks on facilties.Its basically the beginning of what i learned as i learned it about taking out facilties with airpower.
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tkobo
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Post by tkobo »

Lightbringer wrote:
I usually play with the idea of running the place eventually. I don't like to damage my own property that much, so I just exterminate the people who have delusions of owning it themselves. :P

-Light
Hahahhahahahahahahah.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Tnarg
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Post by Tnarg »

Thank you all for responding, this game is a gift from the gods, and the supportive people on this forum, well I am not going to get all mushy, but supportive and professional comes to mind.

So on the lines of facility attacks, does this game model real world types of opening move attacks such as damaging electrical infrastructure causing brownouts causing population upsets. Or damaging factories slimming down the production of units or supplies eventually grinding your enemie's war machine to a halt.

I will have to agree with the plan of taking over that facility, but if it is far away from the front lines and is a major contributor to your enemies capabilities, can one accuratly handicap your oppenent?
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Feltan
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Post by Feltan »

Tnarg,

You are not going to find the capability in the game to launch a "shock and awe" stealth strike campaign to disrupt enemy infrastructure. However, you can attack airfields and facilities, but not with any degree of stealth advantage -- just bulldoze your way through. Read: lots and lots of cruise missles.

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tkobo
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Post by tkobo »

It does, but only to a limit.

The enemies DAR will fall.The enemies MAR will fall.

The DAR will fall will not have much of an effect though.Ive removed every power station from entire regions, and nothing spectacular happens.

Hopefully we will see revolts,surrenders, and such in sr2020 ,when an infrastructure is crippled.

Now about the MAR, IF you really push this, you can get their MAR so low that they surrender in droves upon seeing your troops.

Problem is, surrender equals defection in the game for units, so you end up with a lot of out of supply in horrible position units, who than often get wiped out by their former friends who look unkindly upon their defection.

BUT done right, very carefully, you can get the majority of a regions units to surrender and defect.Without having them get slaughtered seconds later.
You do this by controlling the borders of a region and by creating pockets of enemy troops which are cut off from everyone else.

Massive air attacks can achieve this nicely.You can almost completely remove their ability to resupply and pay their troops, which drops thier MAR like a rock.
Making them very likely to defect to the first of your units they see coming.

Also, almost forgot.When you remove a regions ability to meet its bills,it tends to cut back on the money it pays its troops.
Now as said above ,this leads to a low MAR and very possible defection if pushed to the extreme.
BUT something you'll see fairly soon thats very beneficial to you, is that as they pay thier troops less, those troops lose efficiency which makes them perform at a negative in combat.
Hence MUCH easier for you to roll right thru.
And again this efficiency drop in the enemy units is something you'll see fairly fast if you go this route.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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