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PostPosted: Feb 01 2008 
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Warrant Officer

Joined: Aug 04 2006
Posts: 43
Location: Gatineau, Quebec, Canada
Thanks for the advices guys. By the way, is it normal that nobody want to sign treaties with me in that campaign, it seems everybody hates me. Jordan, Egypt, Turkey and Saudi A are all allied and hates me. When I played the Russian campaign as Armenia I was able to have treaties and alliances with others.

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 Post subject:
PostPosted: Feb 01 2008 
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General

Joined: Nov 06 2007
Posts: 1811
Syagrius wrote:
Thanks for the advices guys. By the way, is it normal that nobody want to sign treaties with me in that campaign, it seems everybody hates me. Jordan, Egypt, Turkey and Saudi A are all allied and hates me. When I played the Russian campaign as Armenia I was able to have treaties and alliances with others.


I demand an explanation of this! We are best allies of Israel!


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 Post subject:
PostPosted: Feb 01 2008 
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Location: Gatineau, Quebec, Canada
I am playing Syria, I won over Israel and Iran :-)

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 Post subject:
PostPosted: Feb 04 2008 
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Warrant Officer

Joined: Aug 04 2006
Posts: 43
Location: Gatineau, Quebec, Canada
tkobo wrote:
If out-teched, use terrian and specialized units.

For instance in your case,where the enemy has supier tanks you must take out,use anti-tank units :P


Concerning anti-tank units, something strange happened. I researched and able to build DT16 anti-tank units. The strange thing is that I started to build them at one of my bases, however since then it is no longer available to build in all my other bases?? I am aware that when a unit is technically obsolete it is replaced by a more modern one, but in this case the DT16 is the most advanced anti-tank unit I can build. Is it a bug or did I miss something?

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"Hail Constantius, Master of the Empire and the World" -Ammianus Marcellinus


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 Post subject:
PostPosted: Feb 04 2008 
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General
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Joined: May 23 2006
Posts: 2973
Location: Texas
I forget where it is, but you can toggle "hide obsolete units" on/off. Then again, as you said, it is the newest unit you can build, then it should not be "obsolete". Dunno. Try to toggle "hide obsolete" off, and if it still happens then something is screwy.

-Light

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 Post subject:
PostPosted: Feb 04 2008 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Yup, lights most likely got it.

Obsolete units has needed tweaking since the beginning.They did some,but likely not enough.
AND it doesnt always go on whats newest for you, but instead can go by the year.

So... if that "new" unit you've just researched is only tech 92 (which is like 1992), and the year is 2012,despite being a prize to you it can be considered obsolete by the system as its 20 years old.

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This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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 Post subject:
PostPosted: Feb 04 2008 
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Warrant Officer

Joined: Aug 04 2006
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Location: Gatineau, Quebec, Canada
Thanks guys, and where is the toggle obsolete units button?

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 Post subject:
PostPosted: Feb 04 2008 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Im at the shop, so cant go in game and check, but try under defense tab/armed forces details tab/filters tab.

Found that in an old post, so dont know if its right or not.

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This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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