A few Questions

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Red Dawn
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A few Questions

Post by Red Dawn »

Hi guys

(Sorry mods for starting a new thread pls feel free to move it if you wish)

Just getting into the game and all is going well so far. Playing the Sub Continent scenario.

Still a newbie and trying to learn......

1) How do I play the WWIII scenario? I don't recall ever having the option to play the WWIII scenario. I'm in the Campaigns mode playing Pakistan in the Sub Continent scenario.

2) Initially when I started the campaign i siwtched off the the fog of war but now wish to turn it back on. Is there any way of doing that?

3) If one of my battalions is surrounded by the enemy how do i can i resupply them by air i.e. C130 Herc? Do I just move the C130 herc to the unit?

4) Without declaring all out war on another state is it possible to launch covert actions utilising SOF or UAVs?

Your help will be much appreciated.

Thanks.
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tkobo
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Re: A few Questions

Post by tkobo »

Red Dawn wrote:Hi guys

(Sorry mods for starting a new thread pls feel free to move it if you wish)

Just getting into the game and all is going well so far. Playing the Sub Continent scenario.

Still a newbie and trying to learn......

1) How do I play the WWIII scenario? I don't recall ever having the option to play the WWIII scenario. I'm in the Campaigns mode playing Pakistan in the Sub Continent scenario.

WWIII is a seperate scenario.You'd have to pick that one to play it.Your pakistan campaign will end on a world map though (which is similair to the world war III map).

2) Initially when I started the campaign i siwtched off the the fog of war but now wish to turn it back on. Is there any way of doing that?

I think so, but not totally awake yet, so could be wrong.I think you can change that setting when you load a saved game

3) If one of my battalions is surrounded by the enemy how do i can i resupply them by air i.e. C130 Herc? Do I just move the C130 herc to the unit?

Yes, you just need to get the herc to an adjacent hex or closer to the one the unit to be supplied is in.Be warned anti-air in the area will be able to attack the herc IF they have the right stats.
Any supply aircraft can be used to do this.


4) Without declaring all out war on another state is it possible to launch covert actions utilising SOF or UAVs?

Kinda .You can scretly move certain units into enemy hexs but once they are spotted or attack anything in said hexs, war will be declared against you.
WITH the negative political costs being charged to you for starting it.
AND it can be very tough to do,even with high stealth units and favorable terrain .


Your help will be much appreciated.

Thanks.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Balthagor
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Post by Balthagor »

for #2 instead of going to the "load game" screen go to the single player lobby and choose "saved games". You can adjust some of the game options here before loading your saved game. Once you get into the game save again to have it stay with those settings.
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Post by Red Dawn »

Thanks guys for the replies

Just had a quick query.... has any one used Guerrillas or Partisans?

I take it if I manage to infiltrate them in a rival state without the state finding out the guerrillas can wage an insurgency?

What about logistics and supplies etc? or do they operate autonomously?

Thanks.
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tkobo
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Post by tkobo »

Red Dawn wrote: Thanks guys for the replies

Just had a quick query.... has any one used Guerrillas or Partisans?

I take it if I manage to infiltrate them in a rival state without the state finding out the guerrillas can wage an insurgency?

Not set up to allow this type of thing.Hopefully something like this will be in sr2020.

What about logistics and supplies etc? or do they operate autonomously?

The only way you get to control them, is if the spawn for your side (Or defectWhich is based on MAR).In which case they do use your supplies and they will follow your orders like any other of your units.
I "believe" they are very low usage on supplies,but cant say for sure.


Thanks.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
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Post by Red Dawn »

Thanks guys...... your responses are always appreciated. Sorry for all the newbie questions but one more:

I am increasingly becoming annoyed by the slow pace at which my helos are transporting my infantry units! I selected the unit and then right clicked where i wanted them transported by selecting air transport. I have plenty of Chinooks and Blackhawks to do the job but quite a few of my blackhawks and chinooks are laying idle slowing down the process. Can anyone provide me an explanation as to why this is so or is it just the AI?

Secondly Balthagor thanks for the tip on how to switch on the fog of war. I went to the load game screen and chose my saved game but it doesnt give me the option to edit my game options. It just gives me the option to load the game immediately. Ay other thoughts?
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tkobo
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Post by tkobo »

Hahhaha trusting AI heli pilots Hhahahhahahahaha....

We can tell you SUUUUUCCHHHHH stories on why this is a BAAAADD ! idea :lol:

The AI can do it,they might also fly your helis out over the ocean and "land" them in it :lol:

I reccomend heavily you handle troop transport manually. :lol:

And im not laughing at you, just at the idea (AI transport by Helis)which most of us have also had at one time.And than learned why we should not ever ever ever................. have it again :lol:

Okay on the settings , go to single player, scenarios, saved games.Our fault, we were not concisely explaining the route :oops:
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Post by Lightbringer »

Tkobo makes a fair warning about Helo Hijinx. The easiest and most successful method I have found is to move the proper amount of helo units directly on top of the units you want moved. (meaning enough cargo space to move them all in one trip) Then use the air transpo order. Just avoid enemy territory and large stretches of water between point "A" and point "B".

I have even had the leg infantry start walking to an airbase...where my entire cargo air corps had gathered. (I forget whether I had proper helos for the job, the point is that AI and air units are risky unless you give them very clear cut orders.)

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Post by Red Dawn »

Ahhh.... dont trust the AI. Got it! Thanks guys.... at work now but can't wait to go home and try it out.... desperately need to open a second front utilising vertical envelopment. Only if my boss paid me to play Supreme Ruler 2010.
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Post by Red Dawn »

Another question I'm afraid

I'm trying to arm my SSN 8 Walrus subs with AShup missiles. I know the subs have a capacity to equip itself with upto 20 missiles.

I've got a stockpile of UGM Harpoons and at first selected the option to load the missles automatically. The subs have been sitting in port for days but no missiles were loaded. I then decided to do it manually but when I select the option it says that there are no missiles to load despite the fact I have over 100 UGM harpoons!

Am I doing something wrong or is the SSN8 Walrus only compatible with certain types of AShup missles like the French Exocet?

Another question not related to military affairs but saves me having to start a new thread

I must admit that I have a lot of construction going on in addition to quite a bit of industry and my military does take a large chunk of the labour force but in the last 30 days I have managed to double my popn to 238 mln inhabitants through conquering new territories. Yet my unemployment rate is declining steadily and is now 2.3%!! I'm trying to understand the mechanisms of the game in terms of the labour pool.

Are the inhabitants of new conquered territories pooled into the labour force or not? I'd imagine they would be considering they do consume my resources but need clarification.

Thanks.
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Mitchell
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SSN8 & Inflation

Post by Mitchell »

I don't know the stats of the Walrus sub but make sure that, in addition to missle capacity, the missle you are trying to load has a size equal to or less than the maximum missle size the sub is capable of handling.

The easiest way to control unemployment is to close facilities, and all those farms, mines and factories in conquered territory are terribly inefficient anyway, so that's a place to start. One bug that never got squished is that the loyalty of conquered territiry doesn't change during a scenario (at least not fast enough to do any good) so facilities there produce at a fraction of what an equivalent plant would on your original lands. So, if you need to curb inflation and raise unemployment start closing the least productive (lowest supply, etc.) facilities in captured lands.
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Post by tkobo »

Just a small correction so that the overly bug sensitive people dont freak out.
The loyalty not changing is not a bug.Its simply that that part of the loyalty system was not completed and implemented.

Some of the loyalty system is implemented and working.The penalties for instance are.

BUT the part of the system that would allow us to slowly "win hearts and minds" isnt.So the only time the loyalty of a hex will change in your favor (except of course at the instant of capture) is in the next scenario of a campaign,when that land is treated as wholly yours.
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Thanks

Post by Mitchell »

tkobo wrote:Just a small correction so that the overly bug sensitive people dont freak out.
The loyalty not changing is not a bug.Its simply that that part of the loyalty system was not completed and implemented.

Some of the loyalty system is implemented and working.The penalties for instance are.
Ah - my bad, thanks for the correction / clarification...
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Post by Red Dawn »

Hi all

adding to the long list of questions you guys have been kind enough to answer :D

1) I launched an amphibous assault on one of my enemies to open up a rear front. Assault went well despite the lack of aircover but I pounded their positions with cruise missiles from my destroyers to soften up their positions. I established my beach head with my marines but failed to capture a port (which I am dearly paying for now!). My units on the ground have run out fuel and are now quickly running out of supplies as well. I have plenty of supply trucks on the ground but within 24 hours of deployment they ran out of fuel and supplies as well!!!! They're basically sitting ducks. I sent over supply ships and LCT's thinking somehow I would be able to transfer supplies but haven't figured out how.

Is there any way of doing this keeping in mind I don't have a port to which my supply ships can go to??

2) In the event I have to extract my units is it possible to load units on a troop carrier without them having to go to a port. I selected the advance option and clicked on the troop carrier but found that my troops were heading to the nearest port which is in enemy hands.

I take it I need a port to do the above?

3) I then tried using choppers on board my LCT to extract the badly mauled units. I can only load one unit at a time on the chopper and then ferried them to the LCT.

Is it possible to unload the unit on the LCT and then send the chopper to pick up more units until the LCT has reached full cargo capacity?

Not related to military and ops so apologies in advance for sticking it in the wrong thread

1) Can any one confirm that the condition % of a factory/farm/powerplant/mine improves over time? If so is there a cap on the condition % which I then assume will mean you will have to build more to meet demand?

2) For some strange reason there is a note on my power generation tab that says raw material shortage but doesn't actually say which raw material there is a shortage off like say for example in the consumer goods tab it says raw material shortage of industrial goods.

There is a demand for 1 trillion mhw of electricity (i know this figure is completely out of whack!! like petroleum where I need 3 trillion barrels of oil?!) I am producing 900 bln mhw of electricity and have the capacity to produce 1.1 trillion mhw after reactiviating the dreaded coal and petrol power plants which i have done but for some strange reason it still says raw material shortage and is affecting my power generation.

Have any of the experienced players ever come across this?
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Post by Lightbringer »

Red Dawn wrote:Hi all

adding to the long list of questions you guys have been kind enough to answer :D

1) I launched an amphibous assault on one of my enemies to open up a rear front. Assault went well despite the lack of aircover but I pounded their positions with cruise missiles from my destroyers to soften up their positions. I established my beach head with my marines but failed to capture a port (which I am dearly paying for now!). My units on the ground have run out fuel and are now quickly running out of supplies as well. I have plenty of supply trucks on the ground but within 24 hours of deployment they ran out of fuel and supplies as well!!!! They're basically sitting ducks. I sent over supply ships and LCT's thinking somehow I would be able to transfer supplies but haven't figured out how.

Is there any way of doing this keeping in mind I don't have a port to which my supply ships can go to??
I forget whether non-amphibious supply ships will do this, but the LCTs should supply ground troops ashore in a one hex radius. Keep in mind that any town or base will start providing supply after you have taken it, so although a port is your best choice, you can also grab an airstrip or town inland and get out of that jam.

2) In the event I have to extract my units is it possible to load units on a troop carrier without them having to go to a port. I selected the advance option and clicked on the troop carrier but found that my troops were heading to the nearest port which is in enemy hands.

I take it I need a port to do the above? Yes, you need a port.

3) I then tried using choppers on board my LCT to extract the badly mauled units. I can only load one unit at a time on the chopper and then ferried them to the LCT.

Is it possible to unload the unit on the LCT and then send the chopper to pick up more units until the LCT has reached full cargo capacity?

Yes. Also, the chopper can supply units in a one hex radius. So instead of using it to ferry troops to the ship, you can ferry supplies ashore and perhaps fuel/ammo them enough to grab a solid supply source.

Not related to military and ops so apologies in advance for sticking it in the wrong thread

1) Can any one confirm that the condition % of a factory/farm/powerplant/mine improves over time? If so is there a cap on the condition % which I then assume will mean you will have to build more to meet demand?

Manmade factories can be upgraded to 100%. Natural resource hexes have a set maximum % based on location. All facilities can be upgraded to their maximums, but you have to order them to do so, and they drop out of production whilst improving. There are often large areas around single resource facilities that are perfect for further resource facility builds. Yes, you will likely have to build some more.

2) For some strange reason there is a note on my power generation tab that says raw material shortage but doesn't actually say which raw material there is a shortage off like say for example in the consumer goods tab it says raw material shortage of industrial goods.

There is a demand for 1 trillion mhw of electricity (i know this figure is completely out of whack!! like petroleum where I need 3 trillion barrels of oil?!) I am producing 900 bln mhw of electricity and have the capacity to produce 1.1 trillion mhw after reactiviating the dreaded coal and petrol power plants which i have done but for some strange reason it still says raw material shortage and is affecting my power generation.

Check the individual windows for production numbers on coal, oil, and uranium. They will show a demand above your capacity. This will indicate which resource is short. The major electricity hogs are finished goods, and population. Order your production minister to conserve electricity, and perhaps raise the domestic price for it. The demand will drop. If you have a major surplus of finished goods, you might shut down some factories with crappy condition%s or bad supply levels to reduce electricity use further. You can also increase domestic price/conserve petroleum. Use the "Details" list to check for facilities that need upgrade or need shutting down to save clicking on each individual hex.

Hope this helps!
:)

Have any of the experienced players ever come across this?
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
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