electronic warfare
Posted: Sep 27 2005
You know i must say this is a nice game.However i feel like playing a fantasy game of ww2 with modern units,nukes and missiles.
Here is what i mean:There is not a single item which exclusively makes the difference of electronic warfare and C4I modern war and keep in mind that we are talking about a game starting in a year that hasnt reached as in reality so far which means that especially info war and electronic war should have an even bigger priority(even more when as is know have non).
So what i am asking is:any thoughts from the devs on how to apply anything that might resemble to what i mentioned above?I whould really be interested to know.
BTW the luck of high level HQ in the game makes the task difficult.I mean the electronic warfare has as a number 1 role to make the enemy blind/deaf and if there were combined HQ(army or army group-theater-level)that whould make the units fight with efficiency by using EW you whould see your future super expencive and nice looking units fight with 10% or less efficasy.Your planes whouldnt be able to support the ground forces for example and your missiles whould hit your men.
Even more by using them enemy SAM whould be as good as dead and thus your planes whould kill them with dump bombs more or less not to mention the propaganda hit agaisnt the enemy if their citisens whould open their tv sets to hear the news and instead see your troops explaining them how their army dies or surrenders(DAR going all the way down).
There are pleny of reasons why this aspect of warfare should be the number 1 key priority of succesfull strategy especially for future wars.The point is will you people put some incide?
Here is what i mean:There is not a single item which exclusively makes the difference of electronic warfare and C4I modern war and keep in mind that we are talking about a game starting in a year that hasnt reached as in reality so far which means that especially info war and electronic war should have an even bigger priority(even more when as is know have non).
So what i am asking is:any thoughts from the devs on how to apply anything that might resemble to what i mentioned above?I whould really be interested to know.
BTW the luck of high level HQ in the game makes the task difficult.I mean the electronic warfare has as a number 1 role to make the enemy blind/deaf and if there were combined HQ(army or army group-theater-level)that whould make the units fight with efficiency by using EW you whould see your future super expencive and nice looking units fight with 10% or less efficasy.Your planes whouldnt be able to support the ground forces for example and your missiles whould hit your men.
Even more by using them enemy SAM whould be as good as dead and thus your planes whould kill them with dump bombs more or less not to mention the propaganda hit agaisnt the enemy if their citisens whould open their tv sets to hear the news and instead see your troops explaining them how their army dies or surrenders(DAR going all the way down).
There are pleny of reasons why this aspect of warfare should be the number 1 key priority of succesfull strategy especially for future wars.The point is will you people put some incide?