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 Post subject: Stealth
PostPosted: Oct 02 2005 
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Colonel

Joined: Apr 11 2004
Posts: 322
Location: Riga/Montreal
i haven't found the simple answer on the simple question - how does stealth works with planes and subs? :)
is it invisable for radars or ships/planes with less stealth or it just have +#% of attacking/protecting ?
thx


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 Post subject:
PostPosted: Oct 02 2005 
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Brigadier Gen.
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Joined: May 27 2005
Posts: 594
Location: Netherlands
The stealth has to do with spotting abilities.

If you move to your borders you can see the enemy. But stealth units are hard to detect.
A good example of this is a sub, they hard to see, but when you move closer or your boat cruises over them then you can see it. Other then that they are 'invisible'. But when it gets to attacking the unit is spotted instantly.

But sadly, stealth isnt all that in this game. Part because land hexes have instant spotting abilities. A plane flying over them is spotted right away. Or so i think i heard (never played against an AI with stealth aircraft).

i think there is a larger discussion about this on ths forum somewhere else.

Have to point you to the search button above!


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 Post subject:
PostPosted: Oct 02 2005 
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Brigadier Gen.

Joined: Jun 01 2005
Posts: 539
Location: Sydney
Their are better stats that determine this than are visable in the main game

Look at the SRUNITS config file(get the new one from www.sr2010.com) and you should see stats for spottting range, spotting strength, stealth strength than its a matter of matching them up (plus their may be another)

But really the high, medium, low, tech level and origin of tech give good enough indications once you become a little more familar

A good thing to do is to turn down the transparancy of the FOG OF WAR (FOW) whilst making sure Advanced FOG is turned on and looking at the patches of site from units with a comparitevily good range but low strength and also the distances


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 Post subject:
PostPosted: Oct 02 2005 
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Colonel

Joined: Apr 11 2004
Posts: 322
Location: Riga/Montreal
thx guys for your answers but it wasn't really - simple answer on my simple question, lol
cause i still don't understand how it works :))))


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 Post subject:
PostPosted: Oct 02 2005 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 13560
Location: BattleGoat Studios
http://www.bgforums.com/viewtopic.php?t=4354

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject:
PostPosted: Oct 02 2005 
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Colonel

Joined: Apr 11 2004
Posts: 322
Location: Riga/Montreal
thx Chris for link, but there was nothing about how stealth works. I also agree that stealth planes must be detected by superior radars or awacs ( as topic was u linked on ) but .. this topic is - how stealth works at the moment !?
Mig29 ( or other planes ) have stealth 30 ... so, what is it for?
Or akula2 has 255 ... so ? Any romeo class sub can see it or patrule bay watch style boat with pamela andersen .... :)


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 Post subject:
PostPosted: Oct 02 2005 
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Joined: Jun 04 2002
Posts: 13560
Location: BattleGoat Studios
Actually, the Akula or any of the subs should not be seen with anything not set as "anti-sub capable". It is one of the specialties listed along the bottom row in the unit popup.

It's hard for me to give details on how it works, you're basically looking for details on the code and only George knows that. The basic explanation would be that the spotting strength spreads over the spotting range (farther = weaker) and is compared to the stealth strength of units in range to determine if it is seen or not.

Do we have the balance right for spotting? Not likely. But I'm also not sure we are as far off as some ppl are saying. The problem is that we need lots of controlled tests and precise examples (prefereable with savegames) to be able to examine the balance. I know that a unit with spotting = 80 will never see a unit of stealth = 255 and I know that a unit with spotting = 300 will always see a unit of stealth = 30, but everything in between is affected by a lot of factors.

If you feel like sending us a savegame, include details of the unit seen, what unit is seeing it (preferable give it a Ctrl + number before saving) we will certainly take a look. I already have a few savegames I need George to look at on this kind of issue.

things to remember;

moving, stealth / 2
shotting, stealth /2
moving + shotting, stealth /4
moving faster/slower in advanced orders, stealth decreases/increases (not sure if it is by a fixed amount, I would need George to answer that).

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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