Unit strength vs. combat stats

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Journier
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#16 Post by Journier » Oct 25 2005

wow this was an extremely useful thread on this forum! really tells you how to figure out what unit is the most useful.

Turbo
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#17 Post by Turbo » Oct 26 2005

George Geczy wrote:... equipment with a higher initiative value will 'reload' faster, meaning possibly getting in more shots in a given time period.
-- George.
Do you mean that initiative affects reloading supplies from trucks or just being able to shoot more times per hour? and if so, how much?
And talking about supplies, my guess is this:
- A unit that has supplies in its cargo hole can deliver a fixed percentage per hour of what it has left. Is that correct?
Thanks

Jan
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#18 Post by Jan » May 27 2007

George Geczy wrote:(...) equipment with a higher initiative value will 'reload' faster, meaning possibly getting in more shots in a given time period. (...)
-- George.
is the initiative value also relative? for exemple, a unit with an initiative of 6 will fire twice more in a given time period than a unit with an initiative value of 3?


as a side question, will a unit with an higher initiative than it's opponment shoot first?

cheers,

Jan

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Balthagor
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#19 Post by Balthagor » May 27 2007

Jan wrote:is the initiative value also relative? for exemple, a unit with an initiative of 6 will fire twice more in a given time period than a unit with an initiative value of 3?
IIRC this is not the case, there is a curved effect applied. Also, I'm fairly certain there is a hardcoded modifier per class so initiative 6 for a sub and 6 for a tank ar different.
Jan wrote:as a side question, will a unit with an higher initiative than it's opponment shoot first?
yes, fairly sure that is how it works.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Jan
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#20 Post by Jan » May 27 2007

thanks for answering, it's very informative ;)

Balthagor wrote:
Jan wrote:is the initiative value also relative? for exemple, a unit with an initiative of 6 will fire twice more in a given time period than a unit with an initiative value of 3?
IIRC this is not the case, there is a curved effect applied. Also, I'm fairly certain there is a hardcoded modifier per class so initiative 6 for a sub and 6 for a tank ar different.

(...)
so it would mean that initiative value is only truly relative for a same class of vehicle, correct?

cheers,

Jan

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Balthagor
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#21 Post by Balthagor » May 28 2007

Jan wrote:...so it would mean that initiative value is only truly relative for a same class of vehicle, correct?
As far as I recall, yes.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

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