Didn't they just capture and reactivate an existing location? That is what special forces do...Chaim wrote:Engineers fight well, so they are multi use, anyway if the devs create and airdropable engineer would be great for airborne operation, like Suez channel battle when airborne were dropped in the airport and airdroped engineers put the airport online and reinforces arrived by plane.
Engineers
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The presense of engineers will not change the displayed "days remaining" - this is always shown as the 'no engineers' days count, the engineers will cause the project to complete faster than the estimate if they are present. As Chris mentioned, engineers can be moved, killed etc at any time, so it was decided to show the unassisted count instead. Could be argued either way.szabfer wrote:I tried to upgrade a facility (a power plant, if I remember well) with and without engineers... there was no difference in the remaining days (estimated) of the upgrade.
Regarding air-droppable engineers - given the large equipment needs of modern engineer units, I'm not sure that they would be able to be deployed by para-drop into the field. If anyone has information to the contrary, please feel free to send along a link.
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Back on my issue: I started to build 2 hydroponic farms next to each other (supply level difference only 1%), and moved 6 engineers (captured from enemy previously) on the location of one hydroponic farm. Checked the complete percentage after 50 days... it was exactly the same for both, so it seems that engineers make no difference in construction speed for me. Any idea please?
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Is there a question here?Chaim wrote:-Take a quite bit for any common Troop to sit and wait the strip to get ready, time is critical in any mission like Suez channel battle.
Just found a bug in this yesterday. Units equiped for demolition are supposed to allow destroying (as opposed to scrapping) in non-loyal territory. Currenlty only engineers allow this. We'll be fixing that. It will mean that you can drop special forces/rangers into rear lines and cause havoc destroying facilities.Chaim wrote:-I saw special forces are "equipped for demolition" what use this got?
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Whom, that nice, this bug gonna be fixed in update 3? About the suez channel battle, let me give an example:
-I used two groups of 7 airborne droped on an airstrip, behind they i droped some farps, anti-air and artillery (all airdroped), back on my side, i had lot of C5 with non-airdropable troops waiting to land on the airfield and go to the battle (specially some At batts), if the game had some airdropable engineers (like garrison, low combat stat , 8 km/h maximum speed), i could have (on this case) a quicker speed to bring the airstrip on line (before the enemy send all his tanks to my poor airborne, like what happened in the example and i had to take all my a-10 from the front line to save the airborne).
-I used two groups of 7 airborne droped on an airstrip, behind they i droped some farps, anti-air and artillery (all airdroped), back on my side, i had lot of C5 with non-airdropable troops waiting to land on the airfield and go to the battle (specially some At batts), if the game had some airdropable engineers (like garrison, low combat stat , 8 km/h maximum speed), i could have (on this case) a quicker speed to bring the airstrip on line (before the enemy send all his tanks to my poor airborne, like what happened in the example and i had to take all my a-10 from the front line to save the airborne).
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I understand, but nobody has shown that airdroppable engineers are realistically possible. I realise it would be nice, but we don't want units that unbalance the game. Airdroppable engineers creates one unit with a lot of specialties.
(hoping to have the demolition equiped bug fixed for update #3, not sure since it was just found on Friday and we're trying to wrap things up...)
(hoping to have the demolition equiped bug fixed for update #3, not sure since it was just found on Friday and we're trying to wrap things up...)
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US Army Engineer Btn (Airborne) TO&E
http://www.fas.org/man/dod-101/army/uni ... 25L000.htm
Some US Army Engineer Btn (Airborne):
27th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... /27eng.htm
37th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... /37eng.htm
30th Engineer Battalion (Topographic) (Airborne)
http://www.globalsecurity.org/military/ ... /30eng.htm
307th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... 307eng.htm
http://www.bragg.army.mil/307ENG/
Indeed, there are only a few airborne engineer btns, but they do exists.
I couldn't find data to support it but I imagine that they require quite a airlift capabilities and they are quite expensive to train, equipt and maintain.
http://www.fas.org/man/dod-101/army/uni ... 25L000.htm
Some US Army Engineer Btn (Airborne):
27th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... /27eng.htm
37th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... /37eng.htm
30th Engineer Battalion (Topographic) (Airborne)
http://www.globalsecurity.org/military/ ... /30eng.htm
307th Engineer Battalion (Combat) (Airborne)
http://www.globalsecurity.org/military/ ... 307eng.htm
http://www.bragg.army.mil/307ENG/
(Sorry for the CAPS, I did a copy and paste from their home page)BATTALION MISSION
ON ORDER, THE 307TH ENGINEER BATTALION (AIRBORNE) DEPLOYS WORLDWIDE WITHIN 18 HOURS OF NOTIFICATION, EXECUTES A PARACHUTE ASSAULT TO CONDUCT ENGINEER COMBAT OPERATIONS TO SUPPORT THE 82ND AIRBORNE DIVISION
Indeed, there are only a few airborne engineer btns, but they do exists.
I couldn't find data to support it but I imagine that they require quite a airlift capabilities and they are quite expensive to train, equipt and maintain.
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Thanks pretty interesting, thanks for the info Draken.
Though there do not seem to be many of them, as you point out, they do exist, so we should add something of this sort.
I would tend to think:
- Leg Movement / Soft Target
- Not amphibious
- Supports construciton (ie no-supply build, construciton speedup)
- Demolition capable
- NOT a bridging unit (linked info indicates that they are capable of repairing bridges and such, but clearly in being air-dropped they would not have with them full pontoon bridging or other heavy equipment).
Chris and I will talk about this and see what we can add.
-- George.
PS - regarding the earlier comment about testing engineer build times and not seeing a difference - note that engineers affect the build time in their full Zone of Control (hex and surrounding hexes), so make sure you built your 'not engineer' test facility more than 1 hex away from the engineers.
Though there do not seem to be many of them, as you point out, they do exist, so we should add something of this sort.
I would tend to think:
- Leg Movement / Soft Target
- Not amphibious
- Supports construciton (ie no-supply build, construciton speedup)
- Demolition capable
- NOT a bridging unit (linked info indicates that they are capable of repairing bridges and such, but clearly in being air-dropped they would not have with them full pontoon bridging or other heavy equipment).
Chris and I will talk about this and see what we can add.
-- George.
PS - regarding the earlier comment about testing engineer build times and not seeing a difference - note that engineers affect the build time in their full Zone of Control (hex and surrounding hexes), so make sure you built your 'not engineer' test facility more than 1 hex away from the engineers.