Problem with Supply in newly conquered land
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 67
- Joined: May 24 2005
Problem with Supply in newly conquered land
Playing the indo-malayan scenario as Malaysia. I eliminated Aceh (that large island being hit by tsunami). Now that whole island is rich with some cities, factory etc but NO SUPPLY !!
The supply in that whole island is zero, i waited for weeks and it doesn't build up at all. No mil base in the island, only one sea pier, i cant build anything on it since it has no supply.
My economy is going to run ruin pretty soon if the supply doesn't come back online soon .Building engineer took 36 days, i don't have any of those . HELP~
The supply in that whole island is zero, i waited for weeks and it doesn't build up at all. No mil base in the island, only one sea pier, i cant build anything on it since it has no supply.
My economy is going to run ruin pretty soon if the supply doesn't come back online soon .Building engineer took 36 days, i don't have any of those . HELP~
- bergsjaeger
- General
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- Lieutenant
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- Brigadier Gen.
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- Lieutenant
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Couldn't build a thing as there r zero supply there. There is a half built mil base which construction is halted due to supply shortage.3iff wrote:Could you build a supply depot on the island? You might need engineers on the hex to build it...
I think enginneer will probably solve the problem, but i don have one handy. The economy is not going to last
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- Corporal
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Wouldnt it be possible to move supplies there by plane or helicopter? Dont know if its possible, not that familiar with this game yet.Viperace wrote:Couldn't build a thing as there r zero supply there. There is a half built mil base which construction is halted due to supply shortage.3iff wrote:Could you build a supply depot on the island? You might need engineers on the hex to build it...
I think enginneer will probably solve the problem, but i don have one handy. The economy is not going to last
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- Lieutenant
- Posts: 67
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Yea , that will bring supply to ur troops that run out of supply. But my problem here is that the city,factory, mines, are out of supply. Those things need supply source to operateBesuchov wrote:Wouldnt it be possible to move supplies there by plane or helicopter? Dont know if its possible, not that familiar with this game yet.
- haenkie
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- Brigadier Gen.
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- haenkie
- Brigadier Gen.
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- Location: Netherlands
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- Brigadier Gen.
- Posts: 606
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- Location: Birmingham, England
- haenkie
- Brigadier Gen.
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- Joined: May 27 2005
- Location: Netherlands
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- Brigadier Gen.
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- Location: Birmingham, England
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- Lieutenant
- Posts: 67
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Ok, problem solved. There is an inactive mil base there, once activated , whole island comes alive
Shouldn't have deactivated it :bank head:
PS: Anyway, that scenario was tanked when WM kick me out when there r 2 last remaining region left. The economy in Indonesia is sooo bad with so much un-productive population.
Shouldn't have deactivated it :bank head:
PS: Anyway, that scenario was tanked when WM kick me out when there r 2 last remaining region left. The economy in Indonesia is sooo bad with so much un-productive population.
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- Lieutenant
- Posts: 84
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Yeah, getting kicked out of the WM is a mark of death upon your empire unless you are self-sufficient in certain things.
I've actually made a habit of buying all the uranium the WM has for sale (set auto-buy off, and set a manual buy for the maximum it will let me, and keep it maxed out). That way when I do get kicked out of the WM I have enough uranium to run 90% of my energy from nuclear plants for several years after being booted from the WM.
I also make sure not to get booted from the WM until I can produce a self-sufficient amount of petrolium (Metal ore and Coal aren't usually a problem, especially when I'm using nuclear power).
Just recently playing the world campaign as Michigan: Before I finished the first senario I had enough Uranium stockpiled to last ~5 years (Something like 24 million units of uranium spare).
I am also basically petrol self-sufficient (in the US-Michigan one and in the next one, the US-Northeast)... so I really don't have that much to fear from being kicked out of the WM.
I've actually made a habit of buying all the uranium the WM has for sale (set auto-buy off, and set a manual buy for the maximum it will let me, and keep it maxed out). That way when I do get kicked out of the WM I have enough uranium to run 90% of my energy from nuclear plants for several years after being booted from the WM.
I also make sure not to get booted from the WM until I can produce a self-sufficient amount of petrolium (Metal ore and Coal aren't usually a problem, especially when I'm using nuclear power).
Just recently playing the world campaign as Michigan: Before I finished the first senario I had enough Uranium stockpiled to last ~5 years (Something like 24 million units of uranium spare).
I am also basically petrol self-sufficient (in the US-Michigan one and in the next one, the US-Northeast)... so I really don't have that much to fear from being kicked out of the WM.