Praetorian Guard?

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dust off
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Post by dust off »

With the possibility of civil war or coups, will there be the ability to make some units like a praetorian guard? Perhaps by doubling their salaries they would be more loyal and possibly more vigorous in combat? There are many modern examples.
Connected to this, the supreme ruler could be physically represented in the game so that he/she might visit regions for reasons such as gaining support; but might then be more vulnerable to assassination?
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Balthagor
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Post by Balthagor »

What your suggesting is an on map avatar of the player. This has been somewhat ruled out thought the game will support it as a multiplayer game style and there may yet be a scenario that uses this as part of the campaign. No decission there yet.

We handle this by making a "Commander" unit that is a unit like any other on the map.

As for the Praetorian Guard, I don't think we'll simulate them. Units like these would make up the rest of the command unit's battalion. Players can chose to overpay the entire military to gain more support and units that you don't want to have affected could be put into reserves in a base.
Chris Latour
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Post by dust off »

The commader unit sounds like a good idea. Will it influence nearby unit's morale? and will we be able to change the commander unit after we research stronger units?

<font size=-1>[ This Message was edited by: dust off on 2003-10-21 07:22 ]</font>
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Balthagor
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Post by Balthagor »

Not sure. As I mentioned, the leader unit elements are more of an additional option. We won't finish work on that until late in the development. But it would be very easy to support upgrading the commander unit, so Ill probably take that idea and use it.
Chris Latour
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Post by dust off »

It's good to see you guys taking people's ideas on board :grin:
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Ashbery76
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Post by Ashbery76 »

I think he means like the waffenSS!, a political force that fights to the death for the regime, that would be great.
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