I end up turning over 3/4s of my units down to none.Its a real pain.
They act very stupid on low.Charge into nests and get slaugthered all the time.
I lose a lot less units ,gain and keep ground faster,and almost never have to go looking for that tank stack i put there just a second ago.
Anyone else turning the majority of your units initiatives down ?
i really dont like the initiative setting starting at "
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- tkobo
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i really dont like the initiative setting starting at "
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
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You can change the setting on individual units?
I'm currently on zero initiative as a blanket setting. Units don't go and repair themselves automatically (a pain) but they don't go chasing units and running into masses of tanks/infantry and being smashed.
What I would like is even if the initiative if low/zero, that a unit can realise it's in need of repair and go and get repaired (by withdrawing from the front line safely and returning to a base if necessary).
I'm currently on zero initiative as a blanket setting. Units don't go and repair themselves automatically (a pain) but they don't go chasing units and running into masses of tanks/infantry and being smashed.
What I would like is even if the initiative if low/zero, that a unit can realise it's in need of repair and go and get repaired (by withdrawing from the front line safely and returning to a base if necessary).
- tkobo
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Yes, when you call up the orders for a unit- to tell it to entrench for instance- on the right side of the orders is 2 buttons- one of them dont remember which calls up a slider to set the initiative for the unit.
Where is the blanket setting ?Id definately use that.
Where is the blanket setting ?Id definately use that.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
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Here's something to consider... if you press SHIFT+L / SHIFT+S you can choose between different play setting styles. L=load S=save.
By using "player settings" when you make a player setting save, SHIFT+S every setting in the lowered panel interface (your government departments) is saved. If you locked a panel, it will SHIFT+L load locked again... sliders, checkboxs, locks, buttons that can be set, etc. What isn't saved are filter settings, or game setting such as if the side panel is open or closed.
Someone could create a Player Setting Save for each government type, or you could create one for different types of gameplay, such as military conquest, research focus, or economic strength.
Does this help?
Note: You can find many hot keys by pressing F1 and choosing the second or third panel buttons.
By using "player settings" when you make a player setting save, SHIFT+S every setting in the lowered panel interface (your government departments) is saved. If you locked a panel, it will SHIFT+L load locked again... sliders, checkboxs, locks, buttons that can be set, etc. What isn't saved are filter settings, or game setting such as if the side panel is open or closed.
Someone could create a Player Setting Save for each government type, or you could create one for different types of gameplay, such as military conquest, research focus, or economic strength.
Does this help?
Note: You can find many hot keys by pressing F1 and choosing the second or third panel buttons.
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- tkobo
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Any chance we could get a setting that alllows you to set the initiative setting by unit type ?
So i could set all my tanks to zero.
All my foot infrantry to zero.
All my mech infrantry to low.( i dont build alot of these,but what i do build i use as fast engagers to chase down any line breakers or enemy units that wander into my lands).
etc...
So i could set all my tanks to zero.
All my foot infrantry to zero.
All my mech infrantry to low.( i dont build alot of these,but what i do build i use as fast engagers to chase down any line breakers or enemy units that wander into my lands).
etc...
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
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As well as the "master initiative" you can set the initiative of each unit in its popup. The two values work together to tell the AI what it can do. Also, there is the lock in the unit popup to fully restrict use.
I don't know all the nuances of how the three work together, but play with them and I think you can get what you're looking for.
I don't know all the nuances of how the three work together, but play with them and I think you can get what you're looking for.