Space Units

Talk and Learn about the military aspects of the game.

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aegisx
Colonel
Posts: 465
Joined: Mar 22 2005

Post by aegisx »

it could be perm. if they get control :)
Vicious
Corporal
Posts: 4
Joined: May 14 2005

Post by Vicious »

would've been cool to be able to put a space station up. even with help with allied countries. because theres stuff that can only be researched and made in space. like transparent steel.

http://www.newscientist.com/channel/mec ... 624931.000

theres also transparent alumina http://www.rense.com/general20/transparentalum.htm

i think within 10 years they will have this stuff on visors for soldiers. so they can still see and have it be bullet proof.
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George Geczy
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Post by George Geczy »

Given the ongoing cost and effort required to keep a space station operational, it is not unrealistic to assume that in a time of world chaos it would be abandoned. (Hey, they're having enough trouble keeping it going and supplied as it is!)

As to launching and manning a new one, the time and effort and cost involved would be huge, even for a large group of countries. Not impossible, of course, but huge.

(Though it would be interesting to consider a space station as a pre-requisite to certain techs, as you suggest. Just not sure if anyone would bother with such a huge expenditure for only that purpose.)

-- George.
foo
Sergeant
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Joined: Aug 22 2005

Post by foo »

George Geczy wrote:Given the ongoing cost and effort required to keep a space station operational, it is not unrealistic to assume that in a time of world chaos it would be abandoned. (Hey, they're having enough trouble keeping it going and supplied as it is!)
Hehe... you don't think we're living in a time of chaos right now? You've been programming (or playing the game) too long. :lol:
Great game, thanks!
Chaim
Major
Posts: 196
Joined: Aug 27 2005

Post by Chaim »

How communications satts work? they got any use?
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Balthagor
Supreme Ruler
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Post by Balthagor »

I know they increase the efficiency of your forces, don't remember if they do anything else.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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