?s on conquering another region

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tkobo
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Post by tkobo »

Will regions have capitals ?

Will capturing the capital win the region ?

If not,will a regions overall morale decide when it has been conquered ?

Will there be any randomness to it,with morale checks being made and failure indicating defeat ?

Can a region desolve ?Simply break up and become a no-mans land til control of it is re-established ?
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BattleGoat
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Post by BattleGoat »

"Will regions have capitals ?"
Yes... You will also be able to re-designate your capital city. So in many cases, you might want your Capital moved away from your border. Make it a little harder to capture!

"Will capturing the capital win the region?"
Maybe! Depends on the victory conditions that you set in a given scenario. In Campaigns, it is quite likely that capturing a Capital will cause the citizens of that region to rebel in your favour. But for sure, any region that loses its Capital will take an EXTREME hit on morale, and that will be reflected in that region's Domestic Approval Rating for their leader as well as in many economic ways.

"If not,will a regions overall morale decide when it has been conquered?" See above :grin:

"Will there be any randomness to it, with morale checks being made and failure indicating defeat?"
It's called ELECTIONS! or REBELLIONS! depending on what other factors are involved and what type of government you started with. And there will be no randomness to this. If your population has an extremely low approval rating of the way you are doing your job, it is definitely because of your actions!

"Can a region desolve? Simply break up and become a no-mans land til control of it is re-established?"
Regions can dissolve, but they would not become "No-Mans Land". They would either form new regions from the ashes of the old, join another region, or join the World Market.
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Post by Balthagor »

Another comment; If a region is dissolving there is likely a neighbour in better shape. As David said, they are likely to join other regions. However, it won’t happen without some notice. If you see that one of your neighbours has a domestic approval rating far better than yours (say, 30% higher), you can expect hexes adjacent to his land to start shifting loyalties to that side. It’s “the grass is always greener” effect. They will want to be part of that region. If your loyalty on a hex falls too far, there’s a chance that piece of land will shift allegiances. That is assuming you don’t have any military units there to keep them loyal :wink:
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Post by XeroMan »

On 2002-09-15 19:59, BattleGoat wrote:
Regions can dissolve, but they would not become "No-Mans Land". They would either form new regions from the ashes of the old, join another region, or join the World Market.
Join the World market??? So the superpower of the game would gain a presence on the map when we don't have the power to oppose them? Hmmm...it would effectively take those hexes out of the equation. I wouldn't mess with the WM if I only had a part of Cali. Would the WM become more actively involved with the region?
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Post by BattleGoat »

Generally any portions of territory that join the World Market will likely be because of location.

For instance...

XXXXXXOOOOOOOOOOYYY
XXXXXOOOOOOOOOOOOOY
XXXXOOOOOOOOOOOOOYY
XXXOOOOOOOOOOOOYYYY

X - Player A
O - Player B
Y - World Market

Now, if Player B's region was falling apart, depending on other conditions such as Approval Ratings etc... some portions of their territory might be ceded to Player A and some to the World Market simply because of proximity. More than anything, this will depend on Player A. The first choice will be to attempt to form a new region, the second choice will be to cede to another region in the scenario that you are most friendly with, and the last choice would be to join the WM.

I agree that if a region surrenders itself to the WM, then you probably want to leave it alone :grin:
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tkobo
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Post by tkobo »

Is it possible no matter how remotely for the World Market to win a scenario or game ?

If the world market did gain territory on the map,how unlikely would it be for a player to push them off ?

Would the world market have any meanful limit on the amount of forces it could field ?
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