Thanks for your interest in our project and your assistance with development. Since our game contains so much content, we'd like to offer some direction on things that need testing. For the following topics, we will be creating threads to talk about testing each of them. If you think there are other areas of interest, let us know, we're happy to look at any part of the game. We'll try and keep up on the threads and link them back here.
Balthagor wrote: ↑Mar 13 2023
Version 1104 is up as the proper Playtest Beta build. We aren't building very effective changelogs for posting, sorry about that.
Off top of my head...
Pause at day end fixed, game speed should be pretty smooth now
New Battlegroup Management popup screen accessible from Command department, first panel, right side buttons, second from the bottom (tooltip is wrong)
Some model fixes for Nerei's stuff (some still broken)
Lots of small UI clean up
More fixed for theaters
Fixes for bridges (using GR bridge model for now)
Some orbat fixes, lots of work still to do there
From the 10 mins I just played, the end of day thing is vastly improved (and much welcomed for speeding up testing)
My SR:U Model Project, get the latest and post suggestions here:
We've posted an update to the Playtest, version 1110. There are lots of changes in lots of areas, I don't have a proper changelog for it. Some graphics, some data, some UI, some map changes. Lots of little things all over the place.
haiswell wrote: ↑Apr 01 2023
It’s probably already reported, but anyway: the shattered world scenario has no cities.
Oops!
Actually it hadn't been reported yet. I see what's wrong. We deleted a line by accident in the .scenario file in /sandbox. It should have this just be for the line that defines the .OOB files;
#ifset 0x02
&&MAP
mapfile "World2030"
&&END
#include "World2030.OOF", "MAPS\"
I fixed that line and recached and it works again. That fix will go with the next update.
Version 1120 is up for Playtest Beta build. This version has some ups and downs. The following is an incomplete changelog but highlights some points of possible interest;
EDIT: v.1120 fixes the crash and the inability to build facilities.
Expanded Spies system as discussed on YouTube video (Cyper Attackd, Espionage could reveal info, Assassinate)
Some graphics clean up, some UI clean up, lots still to do
Populations of regions should be fixed
Some updated orbats, less than half done
AI willing to be the aggressor again
Theater/Battlezones improvements which allows for pathing improvements
Tutorial and event fixes, tutorial objectives now have a button to bring back their related help message
Some economy balance work has been done, more planned
Various 3D model fixes
New equipment file entries and data clean up
Fixed in unit actions below list, Command department
Missile launch authority can be adjusted for missiles in production
AI country management improvements, AI may avoid building units indefinitely (needs testing in case the change is too drastic vs. not significant enough)
Products can now be allocated per consumption source in times of shortage (starve the ppl vs. starve the military)
Known issues are
BattleGroup manager changes are in progress, current broken (sorry, should be back for next update)