Hi,
I know this was highly sensitive topic from ancient times ( ) but can we have a list of new features and improvements that are already implemented (not planned)? I'm specially interested in AI improvements ( like does AI still sends unit to capture unsupplied areas resulting in armies getting stucked in middle of nowhere), loyalty mechanics (saw that this is wastly improved), internal policies etc...
Thank you in advance!
New features
Moderators: Balthagor, Moderators
- Zuikaku
- General
- Posts: 2394
- Joined: Feb 10 2012
- Human: Yes
New features
Please teach AI everything!
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: New features
Or doing proper naval invasions instead of just sending masses of units via merchant marines that get easily picked off by ... anything.
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: New features
I've seen a few comments recently on other forums accusing us of reskinning, so I thought I'd work on a bigger list of the features we have so far. This seems like the right thread for it. In my judgment the claim that the game is a "reskin" is pretty weak when compared against this list. These are the new features in SR 2030 as of today. Some of these are small quality of life issues, others are bigger features, but as a total it's a lot.
Carry over from Galactic Ruler development
Carry over from Galactic Ruler development
- 64 bit
- DirectX 11
- UI scaling
- Border graphics/grid graphics improved
- VFX (Water, shaders, shots, lighting)
- 1024 Region Support (all loyalties all the time)
- Floating Point improvements
- Expand/collapse indicators for list (visual improvement)
- Filter by class in command department
- Nav points system
- MP chat system rebuilt
- MP Map ping
- Savegame list sort option for most recent vs. alphabetical
- MP stability improvements
- Updates to colony/partisans/guerrillas system including coups
- AI Parameters file for how AI's build/use military units improved, still moddable.
- Trading of Colonies
- In diplomatic trades, ability to equalize or best offer with any commodity
- Play as colony
- Supply chain report for feedback on resources
- Technology project additional feedback of "leads to" techs
- Automate Unit option
- Improved Tutorial system from GR, redesigned from SRU
- Battlegroup Management popup with filters and auto-creation
- Battlegroup leaders system
- Trading Battlezones
- Search function added to region list in game lobby and in State department
- Improved AI Pathing, updated theater/battlezone design
- Terrain system updates, water appearance, tree visuals
- Bridges visible on map
- Improved visual of fictional leaders
- Improved missile management (launch authority control in build, rate of fire)
- Improved feedback from on map notifications
- Equipment file combat stats revised, system refactored and new entries
- Equipment file support for region codes doubled by differentiating upper/lower case letters (B not = b) task 23993
- Tech projects can have up to 4 effects
- Rebalanced tech tree with new entries
- New tech buff system to tie techs to specific unit types
- Strategic Unit Trading
- Coups/revolts Phase II
- Counter Espionage, Cyber attack and Assassinate mission system
- Rail movement represented by locomotive unit
- Improved Strategic Deployment system for Mutually Assured Destruction.
- Unit Upgrades and Unit Refits
- Naval engineers to build new Oceanic Complexes
- Change your region's flag
- Player Renames transmitted in MP games
- AI build limits so they don't overbuild
- AI building more facility types incl. transport (but less research centers)
- AI may break information treaties as relations degrade
- AI Carrier use
- AI naval fleets
- Rationing resources by sector when commodities experience shortages
- Helicopters can move information
- Zuikaku
- General
- Posts: 2394
- Joined: Feb 10 2012
- Human: Yes
Re: New features
Wow, I'we lost hope so far this will be ever answered Thank you for shedding some light on this issue!!
Please teach AI everything!