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 Post subject: The "whoosh crash" sound...... what is it?
PostPosted: May 04 2008 
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Sergeant

Joined: Apr 09 2008
Posts: 17
Location: Sydney
OK, I know sounds are very subjective, but from time to time I get a "whoosh crash" sound. It sounds like someone throwing a boomerang through a window. Does anyone know what it is? Are the kids of my nation playing too much cricket in backyards? Is there a setting I can change to stop these kids?

Seriously though..... what is it?

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 Post subject:
PostPosted: May 04 2008 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Its a helicopter crashing.
No joke.
The AI sometimes doesnt realize it just has to land the damn things on land.

So like fixed wing aircraft, the AI tends to crash the helis when something goes wrong.IE- fuel shortage,loss of base,loss of ship carrying it,etc...
This is in addition to the wonder pathing training heli pilots got :P

Which of course also results in that sound :lol:

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 Post subject:
PostPosted: May 04 2008 
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Sergeant

Joined: Apr 09 2008
Posts: 17
Location: Sydney
Awesome!

So rather than actually receiving those helicopters I donated, Indomalayan has to fish them out of the ocean? No wonder they don't like me!

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 Post subject:
PostPosted: May 04 2008 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Ah, yes.
The unit trade issue .

Units trades can be a great way to help an ally (if hes right next door, or human) and a great way to hurt an enemy (you can trade them all sorts of useless units like supply trucks,which will than switch to their allegiance right in your territory and be anniliated in the blink of an eye costing the AI foe manpower and cash, and getting your troops free experience).

theres a long interesting thread around here somewhere about this issue and how we all tried to find an idea to fix it that everyopne liked.

I "think" it has "gift" in the title.

Found it
http://www.bgforums.com/forums/viewtopi ... ft&start=0

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