Wow, quick response, thank you.
The ZOC question was something modeled in People's General. Even if there was an empty hex, enemy units could not pass through if the surrounding hexes where occupied. I am setting up my border defense for WWIII scenerio and just curious if I would be able to do a patchwork of emplacements and troops rather than a continuos solid line.You likely wont need to do a solid line.unit can atatck into adjacent hexs, so every other hex works just fine. I often allow 2 empty hexs between my defense stacks, as each stack will attack any enemy entering the empty hex closest to it.
While some enemy units may get thru, usually not many and usually they are fairly banged up and not much threat behind me .A simple stack or two working the backfield usually takes them out in short order.
Here are a few more questions.
7. Troop initiative - Is there a detailed explanation somewhere that explains what exactly the different levels of troop initiative setting will do. Saw somewhere that 9-15 is a good setting as the troops will defend themselves but act offensively without orders. Guess my question more or less is if I set it at 15, what will happen at 16, or 17, or 19?An exact "what will happen with Ini set to X "?Not that i know of.I would suggest setting it to zero.Troops will always defend themselves no matter what this is set to, and they will retreat on their own also based on what you set their loss tolerance to.
The Ai is less than brilliant ,so i would suggest allowing it to control as little as possibel.
8. Terrain question again, bummer about the freezing rivers, but do troops move slower through forests and mountain ranges, and does the AI path around them if that is the case for certain types of units? Is the defense bonus supported or is it something like the mines and electronic warfare that never made it?Yes, terrain affects move speeds and even whether or not a unit can move thru it to begin with.The Ai does understand this, and follows it somewhat.
Defense bonus works.Close defense is one of your best friends in this game.
9. Capitals and ownership - I noticed that in one of my campaign games, each time I occupied a capital in a territory it would automatically move to another city. Once though, I noticed that the capital moved and then shortly after I attacked a land base (I am guessing that it was their last one) and the entire territory fell into my hands. Are there different approaches and strategies to gaining control of all of the territory. In another situation it seemed that the entire territory became mine because the capital was completely surrounded and I eventually took it. The capital didn't automatically move and it was a quick annexation.Very big question.Yes, im sure people use different stratagies.I like to control a regions borders, isolate their capitol, than take it when im ready.
BUT i am not always able to do so.In which case i end up chasing that damn mole of a capital and whacking it after it pops up in a new place
10. Enemy aircraft - I notice that they don't utilize their air power very much unless it is defensive in their own territory. I have not yet seen any bombers penetrating my air space, or missiles for that matter.They do come into enemy lands,but no where as often as they should.
Small maps this is likely to happen more often on.Also maps with regions who have decent aircraft (especially where range is considered)
Ive seen some pretty spectacular air battles in my regions, when i dont just simply destroy all the enemy air facilties.
Again thank you in advance for being patient with all of my questions.