Just got SR: 2010 -- where to start?

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BRO,JD
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Just got SR: 2010 -- where to start?

Post by BRO,JD »

I just got Supreme Ruler: 2010 for Christmas and am excited about the game (based on the reviews I've read). Right now, I'm just not sure where to start. The tutorial isn't much of a tutorial.

What is a good scenario to start with?
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ainsworth74
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Post by ainsworth74 »

I would suggest somewhere small, such as the US regions, england and france are good ones. And an area where you know something about the military of that region, so if you know the US military well, start with one of there regions.

Also try again and again, and worry about one thing at a time, maybe first start worrying about the military, then next time the economics.

And above all, never give up and come back with more questions when you have them!!

Oh and welcome to the forums :-)
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke
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Khorne
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Post by Khorne »

Start any where you want cause you can conquer the world from pretty much any place!
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Il Duce
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Post by Il Duce »

South Africa is always interesting - it poses unique problems as in "an embarassment of riches." You have the opportunity to select unique challenges here, as what works in one region or continent does not necessarily apply elsewhere. So just when you think you've aced it, you get trumped.

The forums are your best source of information - but they can be a bit dense. search on keywords and topics. Just be careful that the comments you are reading apply to the current version - update 6 - and make sure that you are also up-to-patch. 'Some' of the older info is also valid, but double check to be sure a comment hasn't been superseded by patches.

Leave yourself room for experimentation, and save a lot. try things both ways. Though some folks consider this a cheat, I suggest that it's educational. At some point you will actually set out to 'play it without retries,' but don't expect to do that in a hurry.

Work on specific lines of inquiry - and when you run into a tough spot, query the forums. Personally, I'd suggest mastering the economic aspects first, but that's just me. This will take time and replay. Much later on you can take on disciplines, like setting limits on your own expenses, or military size, stuff like that.

good luck.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].
BigStone
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Post by BigStone »

This also might help:

http://www.supremewiki.com/index.php/Main_Page

GoodLuck
NO MORE NOISY FISH [unless they are green & furiously]
I HAVE STILL A FISH IN MY EAR
BRO,JD
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Post by BRO,JD »

So I'm plugging along in my first game (CAROLINAS, playing as SOUTH CAROLINA), and I have to admit I really don't know what I need to be doing. I've set a few priorities to try to make my people happy before the unification vote, but my approval rating has gone down from 49% to 35% in two months. I have my SECDEF automatically producing military units in case the NCians attack me before the unification vote.

I've started constructing more infrastructure but I really don't know if I need it.

Other than that, I just sit back and watch the time pass.

What should I be looking for or doing?
Il Duce
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Post by Il Duce »

...I don't play North America at all, but a 35% GDP probably isn't below the threshhold of doing well. 40%+ would be the equivalent of a group orgasm for your entire population in some regions. Sounds like you're doing all right. Sometimes it is a good thing to just let some time pass. It helps to not get impatient. You have to watch the situation develop. I usually spend most of that time engaged in diplo efforts [although you need to study more than you need to transact]. Try to figure out what your opponents are doing from the information available. Build up your warchest. ...things like that.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].
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ainsworth74
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Location: Middlesborough, UK

Post by ainsworth74 »

Also, when you are trying to make people happy (to win the vote) then it is a good idea to increase spending in Social services, and decrease taxes. If you work out how, be sure to tell your real life government, as that is what they are all trying to do. :wink:

Easyiest way is to cut spending in the armed forces, (put units in reserve, shut down bases, but you should still build units you WILL need them later on), and don't build factories and anything like that, at least not yet, when you win no factories that you build will be carried over, so it is a wast of money that could be spent on those social services (why do people even want good health and education anyway!) don't do anything expensive like that until you are going to be on the map for a year or so, and then don't build to much to quick...
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke
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Lightbringer
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Post by Lightbringer »

One thing I can add is to study what sorts of units you have available to build, then take over that function yourself. Your Defense minister will build about 400 engineer units and AA, maybe some Arty. While all those units types are great, they don't make a very effective Army as main ingredients. I don't know what the AI minister is building for you, but that kept me busy while learning the other parts of the game. Experiementing with different units, build times and costs, eventually getting to watch their battle effectiveness. I have even run "races", experimenting with travel times from one part of my region to another with various units.

I played with diplomacy as well, all the while sorting through what units I wanted to use and then building and deploying them. You can also explore the research options, and try some experiments with some basic economics adjustments.

Raw material industry hex improvements can help your export income, actual finished goods factories and power plants are best built on a "need" basis (preferrably before your demand outpaces your supply).

I forget who said it, but I recall a quote that was something like, "War is endless waiting interrupted by short periods of intense fear." :P
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
BRO,JD
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Post by BRO,JD »

I'm almost finished with my second scenario in a campaign.

In the first, I played as South Carolina and minded my economy, built a decent army, and waited for North Carolina to attack. When NC attacked I conquered pretty much the entire state.

Now, I'm playing as the Carolinas in the Southeast scenario. Once again, I've basically minded my economy, built some additional power plants (hydro, because I've been short of coal the entire scenario -- but I assume my minister is taking care of that), and roared ahead to the best economy and approval rating in the Southeast. I've been building units constantly and my economy hasn't suffered.

Now, after watching Florida and Georgia fight to a stalemate, Georgia attacked me. I conquered Georgia (surrendered to me) and am solidly in position to win this scenario.

What I'm wondering about is what else do I need to do. I take care of my economy, build troops non-stop, and wait for the big war at the end of the scenario. I tried some diplomacy but all of my offers were rebuked (pretty generous offers at times).

Are all of the scenarios like this? What else should I be doing?
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