George Geczy wrote:
Obviously this point has been discussed on the forums before, and here with the dev team we've had even more extensive discussions about it.
First off, I entirely disagree about how this makes the world scenarios 'useless'. What does happen is that the world level plays in a certain way which puts the human player into a role where he/she must make the moves and take the initiative.
A human can't "lose" the world scenario much like the US could never "lose" World War II (barring the possible exception of a German atomic bomb). That didn't necessarily mean that the US was guaranteed to "win" WWII, just that losing it (as in being landed on and taken over by German or Japanese forces) was pretty much not possible.
To use another example, the US didn't "win" in Vietnam either, but that doesn't mean that the US territory fell.
In the World levels of SR2010, there are a number of challenges; one is simply the challenge of taking over the world... you still need to be able to pull off the military and economic successes to do this. Then make sure you run as a democracy and have to win your elections every four years. Then maybe consider a time challenge - take over the world in 10 years? or 5?
I don't see the fact that cross-continent landings are not initiated by the AI to be the 'game-stopper' that is being suggested here. And if we did implement it in the current engine, it would in my opinion turn out pretty bad and actually make the game easier to win - the AI would lose a lot of forces in vain attempts. (Not that this is necessarily bad from a gameplay standpoint, since the occasional sea or air landing would certainly keep humans interested & amused; but that's a different point really.)
-- George.
This reeks off ''We couldn't code it so we'll say that the lack of gameplay is actually a feature''
The game lacks everything beyond a 2-4 year gamescope, economicly, militarily, diplomaticly. The shortterm is great facet of the game though, but I would suggest focussing on long-term gameplay, similar to CIV-style. I'd rather play the game for 5 to 10 hours where I build an empire, then 2 hours of constant warfare to emerge as a victorious continent.
