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 Post subject: Recent Updates effect on gameplay............
PostPosted: Aug 12 2006 
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Lieutenant

Joined: May 12 2005
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Location: OHIO
Just curious if the new updates have solved issues with the AI in SP mode?


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 Post subject:
PostPosted: Aug 12 2006 
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Supreme Ruler

Joined: Jun 04 2002
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What problem?

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 Post subject:
PostPosted: Aug 12 2006 
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Joined: May 23 2006
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Location: Texas
If by "fix" you mean, "Does the AI create unit stacks of seven and attack with several stacks at once to overwhelm weak points in my lines?" No. But... It does throw much more effective and wholehearted attacks at you. I'm conquering S. America and have counted 23 engineer and over a dozen tanks rolling towards me in one wave(this was merely the largest I've seen. it has been using better massed attacks over and over again). I don't know if it was lucky or good, but it picked the perfect place in my line to attack too. I had several half stacks of my own engineers covering that stretch loosely. I had to divert most of my FBs from my own attack to drive them off (well... ok slaughter them :P) But it was impressive from an AI standpoint.

If you mean "Does it use it's airforce to support attacks?" Sort of. It does use it as more than part of it's static defense at airbases now. That same wave of FBs I set to airpatrol over the AI attack lost several sqaudrons when the AI sent every Int squadron it had to fight them off. It was too late for their ground forces, but again, pretty spiffy for the AI.

If you mean, "Does it load units on sea transport and launch amphibious assaults?" No. But.... It has been giving me hell this whole campaign. It has been vigorously attacking my Naval forces at pretty good distances from it's own bases. Several times, it has left stacks of attack subs hidden in waters controlled by myself, suddenly attacking a stack of my navy as it passes by, long after my main naval forces have moved further along the coast. I'm not sure if that tactic was "intentional", or if I just need to drag a frigate along every coastal hex I take from now on...but it hasn't been a cake walk on the oceans.

So, I'd have to know more detail to your question, but in general the AI has been giving a much tougher account of itself.

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 Post subject:
PostPosted: Aug 12 2006 
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Joined: May 12 2005
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Location: OHIO
Thanks Lightbringer you did cover alot of what i wanted to know. How about on the economic front,have you seen any differences with the ai's handling of the economy?


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 Post subject:
PostPosted: Aug 12 2006 
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Joined: May 23 2006
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Well, I'm almost 3 years into a world scenario, and if I wasn't crushing it chunk by chunk, S America would have a couple trillion dollars. They are profiteering as much as I am from oil sales I guess. The middle east is doing well as well, despite being in an active war with Europe for about two years. The rest aren't getting rich, but so far I haven't seen any deficits. Europe has been at war with basically the whole world except me for most of the game, so I have been giving them energy techs and decent chunks of money to help them fight off the hordes. So, yeah, I'd say the AI has been handling the economy at a noticably saner level. Usually at least one or most have gone into the red ink by now. I'm not real experienced on the world map though, so it may take longer with a wider resource base for them to nosedive.

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 Post subject:
PostPosted: Aug 12 2006 
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Lieutenant

Joined: May 12 2005
Posts: 88
Location: OHIO
Balthagor wrote:
What problem?


Sorry wasn't meant as a slam on the game,I was concerned about the ai dribbling forces into attacks and also ruining their economies overtime. Seems with the new updates this is nolonger happening as well as air and sea forcesare being used better! :D


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