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 Post subject: Announcing... Update 6 !
PostPosted: Jul 20 2006 
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General
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Joined: Jun 04 2002
Posts: 2550
Location: BattleGoat Studios
Yes, the good times just keep on rolling...

Version 4.6.1

New Missions
-->Operation Sand Storm … Taken from Today's Newspaper headlines - Launch a secret operation to destroy an Iranian Nuclear Facility.

Game Improvements / Fixes
--> Military AI Garrison of Large Cities no longer overrides ‘no military initiative’ setting
--> Improved AI handling of damaged units and ‘loss tolerance’
--> Correct Multiplayer sync errors with Govtype changes & multiple languages
--> Units will no longer surrender to air units and missiles
--> Surrendering units now lose their ammo
--> Command Units no longer surrender
--> ‘Self-Resupply’ of Cargo units adjusted
--> Fixed ‘Repair to 100%’ issue with some large units (ships, tanks)


We would also like to take this opportunity to inform the Supreme Ruler community that this will be the last major update for SR2010, as we now shift our resources to working on our future projects. Stay tuned for more details and exciting new announcements in the coming weeks!

-- The BattleGoat Team


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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Dec 22 2004
Posts: 1444
Location: Holland
:o

Thx guy's... :D

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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Apr 22 2005
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Location: Woods Bend, Alabama,USA
What? :o well that was fast. and thanx. Looking forward to the future development.

Edit: just one question though. Where can I download this patch at?

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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
If you use the check for updates link in your start menu you should find it. Plus, if you already have update 5 and use the check for updates it will grab a much smaller 5->6 patch instead of a full update 6 patch.

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BattleGoat Studios
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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Aug 10 2005
Posts: 576
Location: Venice - the Doge's palace on the Pacific.
Tanks a lot!

I assume the you will be keeping us posted here on new projects - like lots of tantalizing hints but no particular details?

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 Post subject:
PostPosted: Jul 20 2006 
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Location: BattleGoat Studios
Il Duce wrote:
...like lots of tantalizing hints but no particular details?


Of course 8)

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BattleGoat Studios
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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Apr 17 2004
Posts: 485
Location: Middlesborough, UK
You guys are the best, that was very fast, sad to hear that this is the last update for SR2010, sort of an end to the tradition of waiting to see whats next...

Come on give us one hint as to what you guys are doing next to keep us going...

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 Post subject:
PostPosted: Jul 20 2006 
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Colonel

Joined: Apr 10 2006
Posts: 462
Location: Tennessee
Personally, I hope your next endeavor will allow for more intel/targeting type operations.

Thanks for the updates and the outstanding support to this forum and those who have spent alot of time playing SR.

Tony


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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Apr 22 2005
Posts: 2246
Location: Woods Bend, Alabama,USA
:lol: The Future games could be anything. But i'm hoping something of a modern game like SR2010. Not sure if I rather like it as a more future type or before 2010. Though I would like to see a game timeframe between WW2 and now. But that's up to the BG's to decide. Their the ones making the games. And thanx for a update that isn't 13.8MB. It took me only 20 mins to download verus 2 hours for patch 5. Hey I got a crappy connection.

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 Post subject:
PostPosted: Jul 20 2006 
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Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
"Surrendering units now lose their ammo"

When you say this, your talking about the units that defect right ?

If so,doesnt this make the defections even uglier.

I mean they are bad now,but at least they can go down swinging now.

Wthout ammo, wont they just try and retreat their way out,getting plastered all the way by the enemy units they pass ?

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 Post subject:
PostPosted: Jul 20 2006 
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Captain

Joined: May 08 2005
Posts: 110
Location: St. Louis, MO (nationality--Turkey)
:o :o :o This is great! Very excited about the upcoming title. 8O

I have one question though. What is a "command unit"?

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 Post subject:
PostPosted: Jul 20 2006 
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Location: Middlesborough, UK
You find them used in a few of the missions, most of the time its "protect your command unit destroy theirs" or "Get your command unit to ...." there is one in the new mission. Go to your capitial city and click on the stack of units there, it is in that stack.

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 Post subject: Re: Announcing... Update 6 !
PostPosted: Jul 20 2006 
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Joined: Dec 22 2004
Posts: 1444
Location: Holland
George Geczy wrote:

Taken from Today's Newspaper headlines - Launch a secret operation to destroy an Iranian Nuclear Facility.


One thing i hope for the future is that this kind of short missions will be
intergrated into a large campaign game.

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 Post subject:
PostPosted: Jul 20 2006 
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Joined: Apr 22 2005
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Location: Woods Bend, Alabama,USA
:lol: Sand Storm is kinda hard. Can't take territory, got a limit number of units, and only 2 months to complete it. But its fun. :D I wanted a challenge.

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 Post subject:
PostPosted: Jul 20 2006 
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Location: Middlesborough, UK
Indeed 'challenge' is the right word for this mission...

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