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 Post subject:
PostPosted: Jul 06 2006 
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General

Joined: Dec 22 2004
Posts: 1444
Location: Holland
Slash78 wrote:
What about the artillery range issue? Not all 155mm guns (or guns of other sizes) are created equal.


Yep.. noticed that too....
In Congo i've the D1-152mm Howitzer with a 62 km starting range.. :-?

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 Post subject:
PostPosted: Jul 06 2006 
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Joined: Jun 04 2002
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Location: BattleGoat Studios
What about it? We indicated at the time of going gold that we use standardized ranges for all guns based on mm size. There has been no change indicated or done to that.

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 Post subject:
PostPosted: Jul 10 2006 
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Joined: Jun 04 2002
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Location: BattleGoat Studios
FYI, the online military equipment list has been updated to match update 5 and so has the downloadable equipment list in the mods section.

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 Post subject: Ya forgot to list the best addition of all!~
PostPosted: Jul 15 2006 
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Joined: Jul 22 2004
Posts: 56
Thank You Very Much!!!

For the unit filter which allows selection of unit type after a select all is used. No more do I have to individually select my arty pieces or infantry when mixed with transport chinooks! This just wiped out about 40% of my micro. Thanks again!


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 Post subject: Re: Update 5 Now Available
PostPosted: Aug 01 2006 
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Joined: Dec 22 2004
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George Geczy wrote:
--> Better spotting of high-stealth units in the same hex


To be honest i've no idea what you mean whit that ... :oops:

Does this mean that high-stealth units -spot- better ?
or
That your units spot/discover a high-stealth enemy quicker ?

If it is the last case i have some feeling that it isn't working.I've encountered alot of units
especialy legAA that i was unable to spot until i almost entered the same hex..

:-?

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 Post subject:
PostPosted: Aug 01 2006 
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Joined: Feb 14 2004
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Location: New York
It means the latter (the former would probably have been said 'Better spotting of the same hex by high-stealth units'). This shouldn't actually affect spotting other units from a distance, but finding special forces and such when a friendly unit is in the exact same hex as this stealthy unit. Funny though, I never had a problem spotting anyone but special forces etc.--were the infantry in jungle or similar? The type of hexes where you can't even see your own territory?


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 Post subject:
PostPosted: Aug 01 2006 
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Joined: Dec 22 2004
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Location: Holland
Nope... i've seen it in al kind of circumstances and terrains.
Desserts,plains .. high/low visibility...etc
I've even have now in a recent game some sat support and those units
are just jumping out the ground just before my nose....

Never had any problems before update #5 .... :-?

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 Post subject:
PostPosted: Aug 01 2006 
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Red is correct about the meaning. Before the udpate it was possible in some situations for the units to never be visible (remain hidden) even in the same hex. Currently from what I've tested it works as designed.

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 Post subject:
PostPosted: Aug 01 2006 
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Joined: Dec 22 2004
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Location: Holland
Ok.. it make sense in some way... thanks guy's

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 Post subject:
PostPosted: Aug 15 2006 
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Private

Joined: Aug 15 2006
Posts: 1
Thanks for the update :) downloading now...


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 Post subject:
PostPosted: Aug 15 2006 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16517
Location: BattleGoat Studios
Be sure that you also get Update 6;

http://www.bgforums.com/forums/viewtopic.php?t=7479

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 Post subject:
PostPosted: Aug 15 2006 
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Joined: Jun 04 2002
Posts: 11891
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Hmmm, a forum member named 7,thanked BG for update 5,to which BG mentioned update 6

I feel like im watching one of those old educational childrens shows :P

I cant wait to see how they work in 8 ???
But i do wonder what happened to poor numbers 0 thru 4 . :cry:

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 Post subject:
PostPosted: Aug 16 2006 
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Joined: May 23 2006
Posts: 2973
Location: Texas
no.... Sev7en 8 9 :P

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