open beta started
Moderators: Balthagor, Legend, Moderators
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- Sergeant
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- Lt. Colonel
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- Location: Newfoundland
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
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- Lieutenant
- Posts: 96
- Joined: Jul 28 2002
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Really, beta testing is not hard to do. There are a few things that we as a developer hope to get in the way of feedback. First, the beta allows us to have the program run on various machines, OS and configurations. This is important to look for crashes caused by flaws in certain company’s operating systems.
As for what to do when you get the beta? Have fun with it. We’ve been staring at the game for so long now that we start to take things for granted. Try weird things. See if there are logic flaws in some of the screens. Heck, some of the bug reports we got back where for simple spelling mistakes we’d made on screens we’ve looked at hundreds of times. You just get so used to your own product that you don’t catch the small things anymore. One of the products I beta tested in the past, as soon as I got it, I tried launching multiple runs of the game to see if it got confused. In another I found that if you hit esc to get the menu repeatedly, it opened the menu multiple times.
I know that George’s favorite thing to do when he gets a new game is trying to attack his own units. He’ll try and sabotage his own economy and see how the program reacts. It’s stuff like this that we hope to get out of the beta process. Remember that small flaws in a single calculation can go unnoticed until very far into the game. It takes time for the effects of such things to grow. So far, however, we’ve been quite fortunate that the game engine has proven itself very solid. Other than a small mistake with silos in the first version , we’ve seen little in the way of actual crashes.
As for what to do when you get the beta? Have fun with it. We’ve been staring at the game for so long now that we start to take things for granted. Try weird things. See if there are logic flaws in some of the screens. Heck, some of the bug reports we got back where for simple spelling mistakes we’d made on screens we’ve looked at hundreds of times. You just get so used to your own product that you don’t catch the small things anymore. One of the products I beta tested in the past, as soon as I got it, I tried launching multiple runs of the game to see if it got confused. In another I found that if you hit esc to get the menu repeatedly, it opened the menu multiple times.
I know that George’s favorite thing to do when he gets a new game is trying to attack his own units. He’ll try and sabotage his own economy and see how the program reacts. It’s stuff like this that we hope to get out of the beta process. Remember that small flaws in a single calculation can go unnoticed until very far into the game. It takes time for the effects of such things to grow. So far, however, we’ve been quite fortunate that the game engine has proven itself very solid. Other than a small mistake with silos in the first version , we’ve seen little in the way of actual crashes.
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- Corporal
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- Lieutenant
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- Joined: Jul 28 2002
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- Warrant Officer
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- Joined: Apr 22 2003
- Location: Tulsa, Oklahoma USA
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
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- Sergeant
- Posts: 15
- Joined: Mar 05 2004
- Location: Aus